Hello All,
Now that we've shipped CrossOver Games I want to outline our short term future plans for the next weeks and months:
One of the central ideas of CrossOver Games are quick updates. Since testing and making sure that all supported applications run takes a while, we want to release unsupported 'bleeding edge' builds regularly for those who want to try the latest and greatest code. During the crossover games beta phase Wine already moved forward a bit. I am currently working on stabilizing those improvements, once the supported games run properly again I plan to release such an unsupported build. The improvements include
* Performance improvements for Guild Wars and other games, especially on MacOS. I've written that during the beta testing of CrossOver games, but I considered it too unstable for adding it into the late betas.
* Bump mapping support for older radeon cards(radeon 8500 to 9200). This is a side effect of some architectural improvements I have made to provide a few potential Google Summer of Code Projects for Wine.
* Dynamic pixel format selection, some work done by Roderick Colenbrander(Thanks!). This can improve performance and it is required for Antialiasing support. Antialiasing is not fully supported yet, but the major obstacle is removed.
* Some improvements of our texture format support reporting, thanks to Roderick again. This is some work towards better support for floating point textures as needed for new games like Call of Duty 4, Crysis or Bioshock. This still needs to be polished a bit, many games like Half Life 2 do not like it yet.
* Some bug fixing
I hope that the build is ready within the next month, but I cannot promise it for sure if unexpected problems occur. I will keep you updated on the progress!
Thank you for helping us improve Wine, and have fun playing!
Cheers,
Stefan