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CrossOver Games short term plans
2008-03-26 10:18
Hello All,
Now that we've shipped CrossOver Games I want to outline our short term future plans for the next weeks and months:
One of the central ideas of CrossOver Games are quick updates. Since testing and making sure that all supported applications run takes a while, we want to release unsupported 'bleeding edge' builds regularly for those who want to try the latest and greatest code. During the crossover games beta phase Wine already moved forward a bit. I am currently working on stabilizing those improvements, once the supported games run properly again I plan to release such an unsupported build. The improvements include
* Performance improvements for Guild Wars and other games, especially on MacOS. I've written that during the beta testing of CrossOver games, but I considered it too unstable for adding it into the late betas.
* Bump mapping support for older radeon cards(radeon 8500 to 9200). This is a side effect of some architectural improvements I have made to provide a few potential Google Summer of Code Projects for Wine.
* Dynamic pixel format selection, some work done by Roderick Colenbrander(Thanks!). This can improve performance and it is required for Antialiasing support. Antialiasing is not fully supported yet, but the major obstacle is removed.
* Some improvements of our texture format support reporting, thanks to Roderick again. This is some work towards better support for floating point textures as needed for new games like Call of Duty 4, Crysis or Bioshock. This still needs to be polished a bit, many games like Half Life 2 do not like it yet.
* Some bug fixing
I hope that the build is ready within the next month, but I cannot promise it for sure if unexpected problems occur. I will keep you updated on the progress!
Thank you for helping us improve Wine, and have fun playing!
Cheers,
Stefan
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Jeremy Newman

Staff Member
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Keep up the good work!
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Date: 2008-03-26 17:40
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You totally rock! Not to mention you play a pretty mean game of CS:S.
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cornbread

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I have yet to install it. But suggestion:
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Date: 2008-04-02 12:44
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Built in update for newest code.
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Wouter Cox
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pick version of Wine?
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Date: 2008-04-15 07:40
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Hello Stefan,
thanks for your awesome contributions to Wine (well, you and the people working on DirectX/direct3D, you probably know who you are). Ever since Wine 0.9.29, huge leaps have been made on the 'gaming' front. It is good to see Codeweavers give such an endorsement of that work in the form of CrossOver Games.
Couple of questions/remarks:
- will it possible to assign a certain Wine version to a particular game, like you can do with PlayOnLinux? Since certain games run better with certain version of Wine, as you are no doubt aware of.
Or is it your reasoning that because of the improvements in Wine this will not really be necessary?
- how will Codeweavers tackle the problem of copy protection? Yes I know how CW/the Wine project stands on this, but I wonder if there are plans to speed up or ease this process (e.g. talks with certain publishers). Sometimes the only way to get a game -which you own- working is... well, you know.
- Although I am not exactly the biggest fan of FPS games (I'm more into Adventures&Platforming; Dreamfall, Runaway, Sam&Max, Prince of Persia etc.), I might buy it and a Crossover Games licenses just to test it. I downloaded and tried the trial, but really, 7 days is a wee bit too short.
Anywaus, keep up the great work!
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Benjamin Green

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re: pick version of Wine?
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Date: 2008-04-16 18:31 edited by Benjamin Green on 2009-12-04 14:03
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Wouter Cox Posted:
- Although I am not exactly the biggest fan of FPS games (I'm more into Adventures&Platforming; Dreamfall, Runaway, Sam&Max, Prince of Persia etc.), I might buy it and a Crossover Games licenses just to test it. I downloaded and tried the trial, but really, 7 days is a wee bit too short.
Yay another adventure gaming fan. :)
I'm happy to report that Sam&Max through Steam works flawlessly, and although I haven't tested Dreamfall yet (5gig downloads don't play nice with my bandwidth limit), it looks promising.
The Longest Journey how ever is unplayable, and I have yet to find any combination of settings to fix that. The 2D looks great, but the 3D is a glitchy mess of black triangles.
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Emanuele

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Great job!
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Date: 2008-05-17 03:56
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You totally rock, can't wait for the next update :)
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