9 March 2009 by Jeremy White
pointed out that it has been 8 months since I had put out a road map.
So I thought I'd take some time to review what we've accomplished in these past 8 months,
and what we hope to accomplish through the rest of the year.
This has been an interesting 8 months. We've deliberately been working on
some very 'unsexy' initiatives. For example, we've been focusing a
lot of energy on some 'under the hood' improvements to Wine. Things like
.NET support, work on a DIB Engine, Gdiplus, and a lot of Direct X work.
We've also spent a lot of energy focusing on issues with Microsoft Office 2003
and 2007, in an effort to bring those applications fully up to 'Gold' level.
We have had some challenges; for example, we discovered,…
4 March 2009 by James Ramey
I think BLOGS are interesting, pretty, funny, and nice. However, I never feel that I have enough witty comments to make reading a BLOG worthwhile. Don't get me wrong, I am rather cool (in my own mind). HOWEVER, I am also rather boring. I lead a normal life in the suburbs with a family and a dog. Not the stuff that makes you jump out of your seat and go 'HOLY COW, THAT'S HOT!!!'. So, I have decided to make up all the information in my BLOG postings so they are rather cool and rather dangerous. I hope that you enjoy the alter-reality that I call virtual life....First, TEAM FORTRESS 2 on a MAC is AWESOME. I use CrossOver Mac Games to access TF2 on my MacBook Pro, and I LOVE IT. I play way more then I should,…
15 December 2008 by Jeremy White
Last spring, I was frustrated, because it seemed like many Mac users were not aware of CrossOver Mac. CrossOver is so much faster and easier to try than any of the other alternatives, it seems a crime to me that every Mac user doesn't try it first. It's not always the perfect solution, but when it works, it is very sweet.However, since we believe in Free Software, and provide all of our core work to the free Wine Project, we're not exactly rolling in the marketing dough. So we had lunch with our PR firm to see what we could do with a bit of creativity. We had a lot of ideas, and this scheme of doing a Lameduck Challenge came up just as I had to leave the meeting. The idea was we'd give our software away for free if George…
15 September 2008 by Jeremy White
So in a CodeWeavers management meeting one day, we were looking for a way to show off Wine's new maturity, particularly for porting applications. What we needed was a freely redistributable application; one that didn't exist on Mac or Linux, but one that was readily understandable. We thought about Firefox; that was perfect, but sadly, there were Mac and Linux builds.And then a little bird flew in the Window and chirped 'Chromium', and we knew we had it.So on Thursday, September 4th, I called a company Fire Drill. I said I wanted to ship ported versions of Chromium for Mac and Linux, and I wanted to do it as fast as possible. By Friday, we had a first working build. But it had a major problem - you couldn't do https sites, so…
24 July 2008 by Jeremy White
I thought I'd take some time to update our road map and lay out our plans.Today we've shipped CrossOver Games 7.1, which fixes a lot of niggling bugs in a variety of games. Our game team is going great guns, and I think that 2008 will see some steady gains with games. We hope to improve on City of Heroes/Villains, get proper Lord of the Rings Online Support in place, and just generally broaden the range of games that play well with CrossOver. The LOTRO support is particularly critical, as my wife and I just started pla...er...testing together.
For regular CrossOver, we're likely to ship another bug fix release for regular CrossOver as well, as we've got a number of issues with Office 2007, particularly Outlook, we're ironing out. …
17 June 2008 by Jeremy White
Today marks a major milestone for me, personally, for CodeWeavers, and for the Wine project.Not only did we ship CrossOver 7, our best CrossOver yet, but we, together with the rest of the Wine community, shipped Wine 1.0 today.Wine 1.0 has been 15 years in the making, and includes 9 of the hardest years I've ever worked in my life. When I became involved with Wine and Free Software in 1999, the concept that you could successfully give away your work and still stay in business was foreign; Open Source business models were laughed at, Linux was unknown, and everyone was just waiting for Apple to die. Using an operating system not made in Redmond was considered ridiculous.Today Apple is reinvigorated, Linux is flourishing, and Open Source business models are…
5 June 2008 by Jeremy White
(With apologies to Paul Masson)We have had a long struggle this spring, and now into summer. We've been working hard to make Wine, and therefore CrossOver, run Microsoft Office 2007, particularly Outlook. I had hoped that we would have this working much earlier in the year. The signs were promising; we had the installation issues figured out and early runs were very encouraging.Unfortunately, reality has been crashing down hard lately. This last weekend was particularly rough.
We had done a large round of internal testing, and were feeling pretty good. We built a release candidate to share with a group of private testers, thinking that if all went well, we could ship this week. I then went camping with my family (and we had a great weekend…
27 May 2008 by James Ramey
We go through our days looking for meaning and purpose to our lives, and I think I've found just that in playing Team Fortress 2. While I am getting better almost daily, I have found several life lessons from killing (and being killed) in the course of hours (and hours) of gameplay. I thought I'd share a few of the more poignant lessons.10) Rushing into any situation with guns blazing and little forethought only leads to a quick and painful death.9) Having great focus (Sniper) without any direction or goals is meaningless.8) Being the fastest (Scout) or the strongest (Heavy) isn't nearly as effective as being prepared.7) You can heal (Medic) the pain of others, but you're not very effective if you do so at your own…