12 August 2015 by Caron Wills
This week we spent quality time with World of Tanks to test how well it runs across Lion, Mountain Lion, Mavericks, Yosemite and El Capitan. We performed a framerate check on various systems with several graphics cards and verified room for improvement in performance. This work has been given to Wargaming along with a fix for a beautiful LED light experience on Intel graphics cards.
We retested Vanguard Princess with the latest version of the
unofficial xbox driver on El Capitan. We verified that our implementation work for winmm remains functional and that gameplay proceeds as expected on Yosemite and El Capitan.
We confirmed that Neverwinter Nights 2 servers have been shut down. While this is not surprising, it will come as a disappointment to…
11 August 2015 by Jon Parshall
It's no longer a secret that we've been doing work for Wargaming, Inc., the makers of the hugely popular World of Tanks, World of Warplanes, and the forthcoming World of Warships (which is currently in open beta). We're doing the Mac port of World of Warships, and we've gotten to the point where it's in good enough shape that it needs some serious testing. And who better to do some serious testing than a naval historian who's written a book on the Battle of Midway, and who is an adjunct lecturer for the U.S. Naval War College, and given talks at Pearl Harbor, the National WWII Museum, the Nimitz Museum, and blah blah blah? Yeah, ummm, I guess that'd be me.
Splash screen for World of Warships, running on my Mac. Late-war Nagato-class battleship, so…
28 July 2015 by Caron Wills
The last two and a half weeks of testing were heavily occupied with attention to World of Tanks and World of Warships.
With World of Tanks we began by triaging a crash that started with the 9.9 update. We fixed the issue quickly and sent a new build to Wargaming. We followed this with a fix for a severe drop in framerates with the 9.9 update. A fix for the framerate issue and a mouse offset issue is on it's way to Wargaming now. We continue work on a rendering issue that lights up the garage as though it were decorated with blue LED lights on Intel based systems.
For World of Warships we spent a majority of the time working with the black screen a user would be met with upon login. The problem is related to
Wine Bug number 35397. With more testing…
13 July 2015 by Caron Wills
It's been another busy two weeks in Testing Land:We spent time reading through and updating our Fedora documentation to ensure we mention dnf instead of yum, where appropriate. During this review we consolidated some of our Linux sound troubleshooting pages and flagged out-of-date pages so they will no longer show up in Google searches.
Our bi-weekly testing cycle with
Wine 1.7.46 did not reveal any new regressions within CrossOver.
We retested bugs with
Excellerate and created a basic CrossTie for the application.
The developer of Virtual DJ Studio 7 stopped by our site to leave feedback:
His words inspired us to create a CrossTie of
Virtual DJ Studio and try it out on El Capitan.
For CrossOver 15 development, we added the extension .cxlog to all log…
30 June 2015 by Jon Parshall
With outspread hands, Tim Cook causes a MacBook to float in
mid-air, for the pleasure of a group of the fawning faithful...
Look, I know Apple is the most successful company on the planet. Everything they do is golden. When Tim Cook announces a new product, it's as if pearlescent unicorns suddenly start barfing out rainbows of magical cashflow that run shimmering through the land. Lines of fervent supplicants, hopeful tears running down their cheeks, stretch out the doors of Apple's retail temples: the faithful waiting to be guided to the altar by chirpy, blue-shirted acolytes. Newly anointed consumers swoon in orgiastic rapture and start speaking in tongues. Apple can do no wrong. So I know what I'm about to say is literally heresy. But here it is:…
29 June 2015 by Caron Wills
Two weeks ago we welcomed a new MacBook Pro into our mix. This dual GPU updates our spread of hardware for game testing and brings the AMD Radeon R9 370M to our capable hands and allows us to continue our testing on the Intel Iris. We said goodbye to our Nvidia GeForce GTX 750M and sent it live out its years with our Support Ninjas at the CodeWeavers HQ.
First we tested the general functionality of
Power BibleCD. This included tests with installation, menus, data entry, and printing.
Then we turned our focus to
World of Tanks and the bug reports of red and green flickers in the garage. We were able to reproduce this on most in-house Intel chips prior to an update from Wargaming. Since the update we haven't been able to reproduce the flicker and…
25 June 2015 by James Ramey
This year, I was fortunate enough to attend E3 in Los Angeles. For those that do not know, E3 is the Electronic Entertainment Expo and spotlights the upcoming video games and other things electronic (mostly just video games) from all the top developers in the world. E3 is much like being at Las Vegas, if Las Vegas was on Red Bull and hadn't slept for 48 hours or so. And while it's hard to focus on any one thing in particular, I was able to learn quite a bit during my two days in California.1.) Teaming is everything. Games are moving away from the simple premise that it's you vs. the computer game. Now, it's you and your teammates vs. people from around the world in a variety of combat situations / simulations. Games are more about 'team sport' and…
18 June 2015 by James Ramey
This week, I am at E3, the Super Bowl of computer gaming! Right off the bat, I noticed that game studios have fully embraced this whole team aspect thing. It's not you vs. the bad guys. It's you and 15 or 20 of your teammates vs. 15 or 20 people on another team fighting to the death within a certain time limit in a confined area no bigger than a phone booth. Mass carnage with surreal graphics in mind-blowing locations at a frantic pace. And again, it's your team vs. the world. No team? No problem! These games are more than happy to put you on a randomly created team from a pool of available players just waiting to get a taste of the action. As I step up and play on a random team, I instantly notice the lack of cohesiveness that results in decisive…