18 June 2015
by James Ramey
This week, I am at E3, the Super Bowl of computer gaming! Right off the bat, I noticed that game studios have fully embraced this whole team aspect thing. It's not you vs. the bad guys. It's you and 15 or 20 of your teammates vs. 15 or 20 people on another team fighting to the death within a certain time limit in a confined area no bigger than a phone booth. Mass carnage with surreal graphics in mind-blowing locations at a frantic pace. And again, it's your team vs. the world. No team? No problem! These games are more than happy to put you on a randomly created team from a pool of available players just waiting to get a taste of the action. As I step up and play on a random team, I instantly notice the lack of cohesiveness that results in decisive…
3 June 2015
by Jon Parshall
So, we've been messing around a lot with Google's A/B testing tools on our website lately. Like, a lot. This toolset allows us to "test-drive" alternative versions of our site for a select audience of live customers, and see which option puts more money in the bank. I like A/B testing. It paid for our new margarita machine, so what's not to like? It's intellectually intriguing, too, because sometimes very subtle changes in copy, or images can have an impact on how users interact with the site. For instance: people like pictures of people, not product boxes. So we've learned a lot, which has also been really cool.
And also sort of depressing.
Some of the many women who've unsuccessfully hawked our software.
None of you could even get a
29 May 2015
by Andrew Eikum
CrossOver now has support for the Oculus Rift!Well, our internal testing builds do, anyway. Here at CodeWeavers, we're excited about what virtual reality can bring to gaming and other computing applications. The Oculus Rift is currently the largest VR (Virtual Reality) headset available for purchase, so we've decided to integrate support for it into CrossOver.Once we've released support in our public builds, playing Windows Oculus games with CrossOver on your Rift will be just as easy as with any native Mac OSX or Linux Oculus application. Integration between your Windows Oculus application and your hardware should be seamless. We've been "testing" ;) with a DK2 here in the office, and it's been an impressive experience.Caveats? There's a couple. This is an…
29 April 2015
by Jon Parshall
I'm coming up on my 13-year anniversary with CodeWeavers in the next couple months. And the question of the hour is: why did I decide to come to CodeWeavers, rather than staying in my previous role as an IT consultant? And was that a good call, particularly given that my livelihood is connected to an insanely difficult open-source technology like Wine?
Our fabulous parking lot. Note the shocking lack of BMWs and Porsches...
Flash back to the summer of 2002. I was working as an independent business analyst, doing a gig at a large local real-estate firm. I was making very good money. I was also absolutely bored to tears. So when Jeremy White came calling, saying he needed a right-hand man to help him run CodeWeavers, and that he couldn't really…
21 April 2015
by Caron Wills
CodeWeavers company policy is to give every improvement, no matter how tiny it might be, back to Wine. In fact, we practice this policy by committing almost everything to Wine first and then bring it over to CrossOver so we can test and check changes before providing it to our customers. It isn't easy to understand exactly how it works but, but with the release of CrossOver 14.1.1 we have a perfect example.Five weeks ago we discovered that joysticks do not work on the Mac OS if they call for WinMM support. More specifically, five weeks ago we discovered that joysticks do not work for games like Final Fantasy VII and Vanguard Princess when they are running on the Mac OS. Although this had been broken for a very long time and reports of it were scattered…
14 April 2015
by James Ramey
There is no denying that Android will impact the future of technology. Like Microsoft Windows in the early 1990's, Android is transforming technology right before our eyes. From how and where we access information, to the hardware and devices we use, to the apps we run, Android is now at the technology epicenter. That's all well and good, UNLESS, you're a gamer. As you know, Android games are really just not that exciting.If you've spent any time playing Android games, you know (yes, YOU KNOW) that the games are somewhat simplistic and lack real depth. Using your finger to fling a disgruntled bird into a wooden structure is entertaining; however, it starts tofeel a 'bit repetitive' after you've done it ten times or so. The same is true of hacking fruit…
10 March 2015
by James Ramey
Valve is set to showcased a SteamOS (a Linux based OS) and Steam Machines (their hardware gaming platform running SteamOS) at the Games Developer's Conference last week in San Francisco. The technology pundits are doubtfully pessimistic on whether a Linux based computer can conquer the living room. Personally, I am left to wonder if the technology pundits are wrong yet again.A Brief History of the Rise and Fall, the Rise and Fall of LinuxLinux has been primed several times in the past 20 years to become the next 'main stream' operating system. In theearly 1990's as the first waves of computer revolution were reaching the business world, technology pundits predicted that Linux (not Microsoft or Apple) would be the operating system of choice for business…
2 March 2015
by Jana Schmid
This week, five of CodeWeavers luckiest agents get to leave the subzero temperatures of St. Paul, Minnesota for spring in San Francisco, California for the Game Developers Conference.Yes, you heard me right! CodeWeavers is going to be at the Game Developers Conference in San Francisco, March 4-6 (booth 202). You're probably wondering what a cross-platform utility software like CrossOver Mac and CrossOver Linux would be doing at the Game Developers Conference. The answer is simple. Nothing.CrossOver Mac and CrossOver Linux will not be making an appearance at the Game Developers Conference this year. I repeat CrossOver Mac and CrossOver Linux will not be making an appearance at the Game Developers Conference this year. Then what on earth is CodeWeavers going…