20 October 2010 by Jeremy White
So we set out to make the newly released Civilization V would work in CrossOver a few weeks back. I felt it was my duty to help the QA staff with the testing.
Now, way back in the day, the only time I ever seriously neglected my work, my life, and everything was when Civilization, the original, was released. I distinctly recall looking up from my computer one day, two weeks after I'd gotten it, and wondering, "What have I done!?!?!" Cleverly, I had gotten a copy for my wife, and she was busily playing as well, so I wasn't confronted with divorce the way you might expect. But let's just say I'm lucky my boss at the time wasn't paying a lot of attention to my productivity.
So I was a bit concerned when I started playing Civ V; I can't afford that…
19 July 2010 by Jeremy White
Last Friday the Wine Project shipped Wine 1.2. This was the work of 328 people in over 23,000 separate patches over a span of two years.
CodeWeavers is proud to be a major part of that effort and we're thrilled to see Wine reach this milestone. This represents a major step forward for Wine; you can see the full list of accomplishments in the announcement. My personal favorite is the spiffy new icons.
The CrossOver products already contain most of those changes, as we roll our work on Wine into CrossOver as we go. However, we are hard at work on CrossOver 9.1 and CrossOver Games 9.1, which will contain all of Wine 1.2.
By way of celebrating,
we're making beta versions of CrossOver 9.1 and CrossOver Games 9.1 available to all current…
1 July 2010 by Jeremy White
Everyone in the Wine community is driving to release Wine 1.2; the newest and best version of Wine.
It's been two years since Wine 1.0, and we've really made huge strides. This version will include the beginnings of genuine 64-bit support, along with major Direct3D improvements, and improvements in a huge number of other areas.
Since the majority of CodeWeavers staff are Wine developers, that means we're busily working on Wine 1.2 ourselves. Further, we're working to roll Wine 1.2 into CrossOver 9.1 and CrossOver Games 9.1. We are really happy with the improvements and think this is going to make the very best CrossOver release.
Of course, you might wonder, when is Wine 1.2 going to come out? And when is CrossOver 9.1 going to come…
26 April 2010 by Jeremy White
Software guys are often accused of wanting to spend too much time
polishing their beloved programs. I'm very guilty of that myself, and
that's doubly hard because of our work on Wine. While Wine is amazing, it's
not perfect, so there is a challenging balance in deciding that we've made
enough progress to justify a release.
Of course, if you let us software guys decide,
we'll take forever and never ship anything.
Luckily for our gaming customers, Valve has forced our hand. That is,
they have released an entirely rewritten version of Steam today. And, unfortunately, it
does not work at all in our existing CrossOver Games releases.
And since Steam is a large part of what our customers use CrossOver Games for,
we've been forced to rush…
18 February 2010 by James Ramey
CodeWeavers is now preparing to become a French citizen. Like French fries, French cut green beans, and French Bread, CodeWeavers is going to have a French presence. We are in the process of releasing our new French based CodeWeavers website with native support for French speaking customers. Its a radical departure for our company. Like other software developers, we harbored the belief that a distribution network made up of value added resellers and various partners was the more logical means for distributing our software to the masses (especially the foreign masses). This 'acceptable means for business' is being challenged by the available technology. With a VoIP phone, a website written in said foreign language, a…
2 February 2010 by Jeremy White
I realize that it's trite for anyone in the computer industry,
but I have to confess to being a life long fan of Star Trek.
Now, mind you, I don't know Klingon, I don't own a starfleet uniform,
and I don't routinely go around quoting obscure Ferengi dialog.
So there are many that would say I don't really qualify as a trekkie (or trekker, although I do know
that it's a point of debate :-/ ).
But my wife and I have watched every episode and every movie, and we've
enjoyed sharing many of the episodes with our kids.
So when Cryptic offered an opportunity to beta test
Star Trek Online,
I jumped at the chance. With a lot of hard work the team here and
some help from Cryptic, we were just able to get it running in Wine.
5 January 2010 by Jeremy White
I thought I'd start the year fresh with a road map of what we hope to accomplish in 2010.
Early in the year, we plan to bring out 'Snow Mallard', our new platform for CrossOver 9.
This is going to be an exciting release for us for a variety of reasons.
Our Linux users will be excited to see the first ever revamp of the GUI; folks that are weary of the TK look should enjoy the fresh new GTK interface. We also think the user interface as a whole is going to be substantially better, both for Mac and Linux users. It should feel faster and cleaner.
Next, we're going to make a major shift in the way we approach applications. CrossOver 9 is going to include the concept of 'Application Profiles'; a way to describe a given Windows application and…
26 October 2009 by Jeremy White
Wednesday the 28th is the one year anniversary of our
Lame Duck giveaway special, in which we gave away 650,000
copies of CrossOver, melted down our servers, and destroyed
the US economy.
We're choosing to celebrate the anniversary in a variety
of ways. First, we're going to launch a 'CrossOver is NOT Free'
promotion starting on Wednesday.
Next, in honor of the Lame Duck, we have given our next
two upcoming releases code names. 'Snow Mallard' is the upcoming version
of regular CrossOver and 'Zombie Mallard' is the upcoming version of
Snow Mallard represents a radical departure for us. For the first time,
we're going to embrace the reality that CrossOver runs many applications,
rather than just a limited…