3 April 2014 by Caron Wills
We have a chat channel and we answer questions there regularly. There are some very amazing people that sit in that channel and help answer questions. In the last month, two of those people have mentioned that we (the staff here at CodeWeavers), should blog about things more often. Thinking foolishly that there was some strange barrier around this I asked what we would blog about. The quick answer was... how to do things with our product and with our website; that we should answer questions. So I asked for the first question, and though the temptation was to only give the simple answer, I decided I had better make good on it. The question:
"Can we add new programs to the Application Database?"
And the simple answer is:
21 May 2013 by James Ramey
Recently, I’ve had the opportunity to play a lot; I mean two – to – three hours a day, every day, since the end of March inside the tank simulation of World of Tanks (WoT). Over 2,500 battles– 1234 wins, 1234 losses, and 39 draws to be exact. Over the course game play, I’ve managed to learn a few lessons that will no doubt help me in my presidency of CodeWeavers. It is in that spirit of sharing that I present my Top 10 Lessons from Inside a Tank (and to provide billable hours to the CEO for all the time I’ve spent in battling during work hours): 1. Idiots Die Quickly – Within seconds of the battle starting. , there are early tank casualties. Usually, the casualties are the direct result of running headfirst…
20 March 2013 by James Ramey
I am now coming up on my two month anniversary of being named President of CodeWeavers. It’s been an interesting five year journey to arrive at this ‘summit’ in my career. Maybe ‘summit’ and ‘career’ are overly optimistic terms for describing the 16 years I’ve given to various companies within the technology industry, but they somewhat reflect where I am today.For those that do not know, I’m James B. Ramey. I grew up in North Dakota; attended college in Minnesota; and now call Minneapolis (actually one of the suburbs) my home. My career started in selling computer networking solutions to financial institutions; moved to providing Internet security solutions to quick serve restaurants; and now landed me in software…
10 December 2012 by Jeremy White
We have had a major battle inside our walls over the past few years over version numbers. We shipped our first CrossOver branded product over 11 years ago. Lately I've been expressing the concern that we're going to get sick of just adding 1 to the version number. CrossOver 26 sounds lame to my ears, and who ever bought version 13 of a program?
So we had a big battle over how to handle this. We discussed new names for the product. We discussed renaming the company. We discussed using animal names (imagine CrossOver Timber Wolf). We discussed following the Adobe model and make it CrossOver WS 1 (Wine Suite). Or maybe make it X1 (this is your hint to look at the logo presentation of CrossOver 11). In the end, as we were discussing the 'science'…
26 October 2012 by Jeremy White
The single most effective marketing effort of our history was the Lame Duck giveaway of 2008.
The single most stressful event in our company's history, and the source for most nervous disorders and anger in our employees, was the Lame Duck giveaway of 2008.
So it is with hope and fear that I am happy to announce that we're going to try it again. You can see how well the staff took the message by watching
Enabling the whole world to try CrossOver for free is the best way we can imagine to spread the word about CrossOver goodness. We have come a long way in the past four years; Wine is now capable of running most Windows applications, and we are improving its quality constantly. We hope this effort encourages more folks to give…
28 August 2012 by James Ramey
Seems like marketing has changed dramatically over the past few years. The addition of social media has apparently leveled the playing field and changed the dynamics of marketing. Listening to any of the many 'talking heads' (known as business experts) indicates that if you do not have a 'social presence' you're out of business. When did it become necessary to have #sm4np, #Inbound12, or #10ThingsIMustDoBeforeIDie hash tagging all your thoughts and ideas out to the Internet to garner much needed attention from consumers? Does that even work? For me, the age old adage of having a good product at a fair price that meets a consumer need is the best marketing strategy. But alas, you can't sing that in…
31 July 2012 by Jeremy White
Last November, I was able to celebrate surviving 45 years on this planet. At that time, I decided it was time for my mid life crisis - all the cool kids have mid life crises. I spent a lot of time thinking about this, asking everyone I know "what are you planning for your mid life crisis?" Of course, I love my wife and family dearly, and she is opposed to the whole mistress thing. I also have a fondness for practical cars, so that kills the sportscar cliche. And I think I'd chicken out if I ever had to try to jump out of an airplane.
So if I want to be trendy, my only option is to mess around with my job. After all, I've spent over 16 years running CodeWeavers; if you add in my previous company, I've spent more than half my life running a…
5 June 2012 by Jeremy White
We recently helped The Humble Indie Bundle and Playdead bring the game Limbo to Linux. By all reports, this has been a smashing success. Limbo is a fantastic game, and it is now easily accessible to Linux users. We are proud to have been part of this process; we made it possible to quickly and easily include Limbo in the bundle.
However, a small but vocal minority of the Linux community feels that this port is evil or wrong, strictly because it uses Wine. I understand their raw emotion; it feeds from three fundamental concerns. First, they fear that a Wine port will produce a lower quality result. Second, they feel that by encouraging game makers to use Wine, we are discouraging the use of alternate tool kits, and therefore…