CodeWeavers Blogs

23 September 2016 by Jon ParshallJon Parshall

I've Enjoyed The Hell Out Of This Place!

Today feels incredibly weird. After fourteen lovely years here, today is my last day at CodeWeavers. I've accepted a senior management position at a non-profit up the street called College Possible , and I start next week. So this morning I sit in my now much emptier office, no artwork on the walls, most stuff already bagged up and taken home. I'm basically just waiting around for my goodbye lunch.I've enjoyed the hell out of this place. CodeWeavers has always been like family to me--a slightly broken, dysfunctional family, of course, but all of them basically good-hearted, and really, really smart. I've worked in big companies before. I've dealt with the politics, the hidden agendas, the turf wars, the nonsense. I've had none of that here. This place has…

10 September 2015 by Jon ParshallJon Parshall

Why are Tiers Sometimes So Goofy in World of Warships?

[As some of you may recall, I'm testing World of Warships at work, because we're doing the Mac port of this forthcoming game for Wargaming, Inc. That's right, playing games actually is "testing." As it happens, too, I'm also a naval historian who's written a book on the Battle of Midway, an adjunct lecturer for the U.S. Naval War College, and and blah blah blah. So, not surprisingly, I've been enjoying my testing. Here are some further ruminations on the game...]I can still recall the first time I encountered a Cleveland-class cruiser in World of Warships. The memory of it was that searing. I was sailing around in my Tier 4 Phoenix, guarding a channel between some islands. My radar suddenly showed a possible enemy cruiser. But when I looked through my…

11 August 2015 by Jon ParshallJon Parshall  

It Had To Happen: I'm Playing World of Warships (on Mac)

It's no longer a secret that we've been doing work for Wargaming, Inc., the makers of the hugely popular World of Tanks, World of Warplanes, and the forthcoming World of Warships (which is currently in open beta). We're doing the Mac port of World of Warships, and we've gotten to the point where it's in good enough shape that it needs some serious testing. And who better to do some serious testing than a naval historian who's written a book on the Battle of Midway, and who is an adjunct lecturer for the U.S. Naval War College, and given talks at Pearl Harbor, the National WWII Museum, the Nimitz Museum, and blah blah blah? Yeah, ummm, I guess that'd be me. Splash screen for World of Warships, running on my Mac. Late-war Nagato-class battleship, so…

30 June 2015 by Jon ParshallJon Parshall

I Hate The New MacBooks

With outspread hands, Tim Cook causes a MacBook to float in mid-air, for the pleasure of a group of the fawning faithful... Look, I know Apple is the most successful company on the planet. Everything they do is golden. When Tim Cook announces a new product, it's as if pearlescent unicorns suddenly start barfing out rainbows of magical cashflow that run shimmering through the land. Lines of fervent supplicants, hopeful tears running down their cheeks, stretch out the doors of Apple's retail temples: the faithful waiting to be guided to the altar by chirpy, blue-shirted acolytes. Newly anointed consumers swoon in orgiastic rapture and start speaking in tongues. Apple can do no wrong. So I know what I'm about to say is literally heresy. But here it is:…

Selling Software, Sexist Google Data, and What the Actual Hell, People?!

So, we've been messing around a lot with Google's A/B testing tools on our website lately. Like, a lot. This toolset allows us to "test-drive" alternative versions of our site for a select audience of live customers, and see which option puts more money in the bank. I like A/B testing. It paid for our new margarita machine, so what's not to like? It's intellectually intriguing, too, because sometimes very subtle changes in copy, or images can have an impact on how users interact with the site. For instance: people like pictures of people, not product boxes. So we've learned a lot, which has also been really cool. And also sort of depressing. Some of the many women who've unsuccessfully hawked our software. None of you could even get a date…

The Zen of Rolling Rocks Uphill

I'm coming up on my 13-year anniversary with CodeWeavers in the next couple months. And the question of the hour is: why did I decide to come to CodeWeavers, rather than staying in my previous role as an IT consultant? And was that a good call, particularly given that my livelihood is connected to an insanely difficult open-source technology like Wine? Our fabulous parking lot. Note the shocking lack of BMWs and Porsches... Flash back to the summer of 2002. I was working as an independent business analyst, doing a gig at a large local real-estate firm. I was making very good money. I was also absolutely bored to tears. So when Jeremy White came calling, saying he needed a right-hand man to help him run CodeWeavers, and that he couldn't really…

25 February 2015 by Jon ParshallJon Parshall

I Wish I Were Going to GDC ...

I wish I were going to the Game Developer's Conference this year. It's as simple as that. I mean, as any of you who keeps up on our corporate blogs will have deduced, there are a fair number of gamers within our four walls. Jeremy Newman and Vince Lund are first-person shooter types. I'm mostly a turn-based strategy guy, but I've played World of Warcraft for years and years (too many years, actually). Our Prez, James Ramey, is also an FPS type, but has taken a real liking to World of Tanks (and is damned good at it). Andrew Eikum is a big iRacing fan (and drives real race cars for fun, too). Our illustrious leader, Jeremy White, would play more games if he weren't also Captain Vertigo. But as it is he mostly has to settle for online chess. Andrew Balfour has…

"Microsoft Reeling: Why Don't We Feel Happier?"

Last week, the news was announced in the New York Times(http://www.nytimes.com/2015/01/30/business/how-and-why-apple-overtook-microsoft.html)that Apple's market capitalization is now double Microsoft's: $683 billion to $338 billion. Riding the wave of strong iPhone 6 sales, Apple is also insanely profitable, generating $30 billion in free cash flow in just one quarter. Not surprisingly, its stock made a 5% jump, closing in the neighborhood of $120 a share. Today, Apple rules the world of technology, making the days of Microsoft's Borg-like technological hegemony seem but a veiled memory of darkness and dread.For a guy who's spent the last twelve years of his life working for a tiny software company whose products have pitted it directly against Microsoft,…

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