Ten Things I Have Learned From Team Fortress 2

27 May 2008
by James RameyJames Ramey
We go through our days looking for meaning and purpose to our lives, and I think I've found just that in playing Team Fortress 2.  While I am getting better almost daily, I have found several life lessons from killing (and being killed) in the course of hours (and hours) of gameplay.  I thought I'd share a few of the more poignant lessons.

10)  Rushing into any situation with guns blazing and little forethought only leads to a quick and painful death.
9)  Having great focus (Sniper) without any direction or goals is meaningless.
8)  Being the fastest (Scout) or the strongest (Heavy) isn't nearly as effective as being prepared.
7)  You can heal (Medic) the pain of others, but you're not very effective if you do so at your own expense.
6)  You can successfully build (Engineer) almost anything, but you should always have a contingency plan for when things blow up.
5)  Using only one of the weapons at your disposal (Demo) only insures that you'll be the first to run out of ammo. 
4)  If you make your living in the shadows (Spy), its only a matter of time before you're caught.
3)  If you are close enough to light the fire (Pyro), you are most likely close enough to feel the heat.
2)  Having everyone play the same role (Soldier) is the easiest way to getting nothing accomplished. 
1)  All of us are better then any one of us.

About James B. Ramey
James B. Ramey is President of CodeWeavers. His life long love of video gaming started at the tender age of six with an Atari 2600 and evolved over time to include Nintendo, Super Nintendo, Apple Mac IIc, Windows PC, and MacBook Pro. When not fiddling with technology, James enjoys cooking, travel, debating politics in the office, and spending time with his wife, daughter, and their three Shar Pei cross dogs. For the past 20 years, James has worked with clients around the world in best implementing technology to maximize a return on their investment. He is a graduate of Moorhead State University and earned his graduate degree (MBA) online from the University of Phoenix. You can find James on Twitter at @jbramey.

About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine – the core technology found in all of its CrossOver products. The company's goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Mac and Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.

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