CodeWeavers Blogs

18 June 2015 by James RameyJames Ramey

It’s All About the Team at E3 – The Super Bowl of Computer Gaming

This week, I am at E3, the Super Bowl of computer gaming! Right off the bat, I noticed that game studios have fully embraced this whole team aspect thing. It's not you vs. the bad guys. It's you and 15 or 20 of your teammates vs. 15 or 20 people on another team fighting to the death within a certain time limit in a confined area no bigger than a phone booth. Mass carnage with surreal graphics in mind-blowing locations at a frantic pace. And again, it's your team vs. the world. No team? No problem! These games are more than happy to put you on a randomly created team from a pool of available players just waiting to get a taste of the action. As I step up and play on a random team, I instantly notice the lack of cohesiveness that results in decisive…

14 April 2015 by James RameyJames Ramey

Hope on the Horizon for Android Games as CodeWeavers Reveals a Technology Preview for CrossOver Android

There is no denying that Android will impact the future of technology. Like Microsoft Windows in the early 1990's, Android is transforming technology right before our eyes. From how and where we access information, to the hardware and devices we use, to the apps we run, Android is now at the technology epicenter. That's all well and good, UNLESS, you're a gamer. As you know, Android games are really just not that exciting.If you've spent any time playing Android games, you know (yes, YOU KNOW) that the games are somewhat simplistic and lack real depth. Using your finger to fling a disgruntled bird into a wooden structure is entertaining; however, it starts tofeel a 'bit repetitive' after you've done it ten times or so. The same is true of hacking fruit…

10 March 2015 by James RameyJames Ramey

The Linux Revolution and the Game Developers Conference

Valve is set to showcased a SteamOS (a Linux based OS) and Steam Machines (their hardware gaming platform running SteamOS) at the Games Developer's Conference last week in San Francisco. The technology pundits are doubtfully pessimistic on whether a Linux based computer can conquer the living room. Personally, I am left to wonder if the technology pundits are wrong yet again.A Brief History of the Rise and Fall, the Rise and Fall of LinuxLinux has been primed several times in the past 20 years to become the next 'main stream' operating system. In theearly 1990's as the first waves of computer revolution were reaching the business world, technology pundits predicted that Linux (not Microsoft or Apple) would be the operating system of choice for business…

18 February 2015 by James RameyJames Ramey

The Promise of the ‘Cloud’

Remember three years ago when EVERYONE in tech was talking 'cloud'? IBM was the loudest voice in the cloud-based conversation. Microsoft and Google were openly demonstrating tools for controlling the cloud. Amazon was projecting how the cloud would impact the lives of all consumers. Yahoo, Apple, and Salesforce.com were all touting the cloud too. It was as if an inevitable storm 'cloud' was going to light up the entire technology landscape and drench the Internet. And yet three years later, technology feels largely unchanged and 'cloud' feels more like a buzzword (like synergy or hyperconvergence) than a real technology term.To be fair, everyone is using the 'cloud' in some way, shape, or form today. FaceBook is a social cloud; Netflix is an…

20 January 2015 by James RameyJames Ramey

Has Technology ‘Jumped The Shark?'

You know what has me on edge a bit lately? All of these newfangled tech gadgets. It seems now that ANYTHING connected to the Internet is considered a useful device. How did we get to the point in the evolution of technology where we think a fitnesstracker is somehow a novel and useful device? having a cooler that can tell me exactly how cold my beverages are via text message to my cell phone useful? What has led people to the understanding that for something to be useful it has to beconnected to the Internet? I'm starting to think that technology has 'jumped the shark' in that we keep producing'stuff' but the story is starting to feel old and repetitive. Here's what I mean…In the beginning, we had the computer which was the undisputed king of…

29 October 2014 by James RameyJames Ramey

"You’re only as good as the world allows you to be!" - A Reflection on the Release of CrossOver 14

It’s been almost two weeks since CodeWeavers released CrossOver 14 for Mac and Linux.  James Ramey, President of CodeWeavers reflects on the trials and tribulations of getting a new release of our CrossOver software out the door.   "Why so serious?"  One of my favorite movies characters is Heath Ledger's portrayal of The Joker from The Dark Knight.  The character is so entertaining that you overlook the nuances and depth of The Joker; and because Ledger was so convincing in this role (as if it were a part of himself), you forget that he spent almost six months preparing to become this character on screen.  In many ways, I consider this latest release of CrossOver 14 to be a similar artistic…

20 October 2014 by James RameyJames Ramey

Game Changer - World of Tanks Mac

To state that I am hooked on World of Tanks is an understatement.  Over the last year or so, I’ve logged nearly 6400 battles.  But unlike most everyone else in the game, I’m playing on a Mac computer (MacBook Pro - 2.7 GHz Intel Core i7; 16 GB RAM; NVIDIA GeForce GT 650 M Video Card).  I’ve been playing on the Mac computer since CodeWeavers started working with Wargaming to port their highly successful free to play title to OS X in late 2013.  And after a year of development and testing, the Mac version of World of Tanks will soon be released to the masses around the world.  I am very excited as the release of the Mac version of World of Tanks marks how far CodeWeavers technology and the Apple…

21 May 2013 by James RameyJames Ramey

Learning From the Seat of a Tank

Recently, I’ve had the opportunity to play a lot; I mean two – to – three hours a day, every day, since the end of March inside the tank simulation of World of Tanks (WoT). Over 2,500 battles– 1234 wins, 1234 losses, and 39 draws to be exact.  Over the course game play, I’ve managed to learn a few lessons that will no doubt help me in my presidency of CodeWeavers.  It is in that spirit of sharing that I present my Top 10 Lessons from Inside a Tank (and to provide billable hours to the CEO for all the time I’ve spent in battling during work hours): 1.    Idiots Die Quickly – Within seconds of the battle starting.  , there are early tank casualties. Usually, the casualties are the direct result of running headfirst…

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