CodeWeavers Blogs

Celebrating Wine 1.2 with a public Beta

19 July 2010
by Jeremy WhiteJeremy White
Last Friday the Wine Project shipped Wine 1.2. This was the work of 328 people in over 23,000 separate patches over a span of two years. CodeWeavers is proud to be a major part of that effort and we're thrilled to see Wine reach this milestone. This represents a major step forward for Wine; you can see the full list of accomplishments in the announcement. My personal favorite is the spiffy new icons. The CrossOver products already contain most of those changes, as we roll our work on Wine into CrossOver as we go. However, we are hard at work on CrossOver 9.1 and CrossOver Games 9.1, which will contain all of Wine 1.2. By way of celebrating, we're making beta versions of CrossOver 9.1 and CrossOver Games 9.1 available to all current…

Stamping out Wine 1.2

1 July 2010
by Jeremy WhiteJeremy White
Everyone in the Wine community is driving to release Wine 1.2; the newest and best version of Wine. It's been two years since Wine 1.0, and we've really made huge strides. This version will include the beginnings of genuine 64-bit support, along with major Direct3D improvements, and improvements in a huge number of other areas. Since the majority of CodeWeavers staff are Wine developers, that means we're busily working on Wine 1.2 ourselves. Further, we're working to roll Wine 1.2 into CrossOver 9.1 and CrossOver Games 9.1. We are really happy with the improvements and think this is going to make the very best CrossOver release. Of course, you might wonder, when is Wine 1.2 going to come out? And when is CrossOver 9.1 going to come…

Full Steam ahead with 9.0 beta

26 April 2010
by Jeremy WhiteJeremy White
Software guys are often accused of wanting to spend too much time polishing their beloved programs. I'm very guilty of that myself, and that's doubly hard because of our work on Wine. While Wine is amazing, it's not perfect, so there is a challenging balance in deciding that we've made enough progress to justify a release. Of course, if you let us software guys decide, we'll take forever and never ship anything. Luckily for our gaming customers, Valve has forced our hand. That is, they have released an entirely rewritten version of Steam today. And, unfortunately, it does not work at all in our existing CrossOver Games releases. And since Steam is a large part of what our customers use CrossOver Games for, we've been forced to rush…

The needs of the one...

2 February 2010
by Jeremy WhiteJeremy White
I realize that it's trite for anyone in the computer industry, but I have to confess to being a life long fan of Star Trek. Now, mind you, I don't know Klingon, I don't own a starfleet uniform, and I don't routinely go around quoting obscure Ferengi dialog. So there are many that would say I don't really qualify as a trekkie (or trekker, although I do know that it's a point of debate :-/ ). But my wife and I have watched every episode and every movie, and we've enjoyed sharing many of the episodes with our kids. So when Cryptic offered an opportunity to beta test Star Trek Online, I jumped at the chance. With a lot of hard work the team here and some help from Cryptic, we were just able to get it running in Wine. Further, I…

The Road Map for 2010

5 January 2010
by Jeremy WhiteJeremy White
I thought I'd start the year fresh with a road map of what we hope to accomplish in 2010. Early in the year, we plan to bring out 'Snow Mallard', our new platform for CrossOver 9. This is going to be an exciting release for us for a variety of reasons. Our Linux users will be excited to see the first ever revamp of the GUI; folks that are weary of the TK look should enjoy the fresh new GTK interface. We also think the user interface as a whole is going to be substantially better, both for Mac and Linux users.  It should feel faster and cleaner. Next, we're going to make a major shift in the way we approach applications. CrossOver 9 is going to include the concept of 'Application Profiles'; a way to describe a given Windows application and…

In honor of the great Lame Duck giveaway

26 October 2009
by Jeremy WhiteJeremy White
Wednesday the 28th is the one year anniversary of our Lame Duck giveaway special, in which we gave away 650,000 copies of CrossOver, melted down our servers, and destroyed the US economy. We're choosing to celebrate the anniversary in a variety of ways. First, we're going to launch a 'CrossOver is NOT Free' promotion starting on Wednesday. Next, in honor of the Lame Duck, we have given our next two upcoming releases code names. 'Snow Mallard' is the upcoming version of regular CrossOver and 'Zombie Mallard' is the upcoming version of CrossOver Games. Snow Mallard represents a radical departure for us. For the first time, we're going to embrace the reality that CrossOver runs many applications, rather than just a limited…

When to retire Tiger

18 September 2009
by Jeremy WhiteJeremy White
So now that Snow Leopard is out and roaring, a debate is raging inside CodeWeavers about Tiger. With each release of Mac OS X, we have to tune CrossOver; we've yet to have a major release 'just work'. And at this point, CrossOver runs on all versions of Mac OS X that run on an Intel processor. But I'm getting a lot of pressure to drop Tiger support from the development team. Supporting Tiger slows us down; there are more advanced techniques we don't use, because we need to remain backwards compatible with Tiger. Further, Tiger never really supported CrossOver that well; there is a nasty bug that causes a serious performance hit. Nicely, Apple fixed that in Leopard. Further, less than 10% of our customer base is still on Tiger. So there are a lot…

Civil Rights for Zombies

2 September 2009
by Jeremy WhiteJeremy White
So I think of myself as an open minded person, and I'm deeply passionate about securing rights for every person, regardless of race, religion, sexual orientation, or operating system choice. (Although I'm not so sure about marriage amongst Windows users - is that really safe? 😊 ). However, I just can't get behind the idea of Civil Rights for Zombies. Now I understand that Zombies were people, too, and that we should be open minded and considerate where we can. But, feeble as it may be, I'm remarkably fond of my brain, and don't care to have it eaten. Perhaps history will judge us all harshly. Perhaps it would be more humane to establish zoos, where they could be safely watched, as we do with other predators, such as Snow Leopards. But…

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