Now, mind you, I don't know Klingon, I don't own a starfleet uniform, and I don't routinely go around quoting obscure Ferengi dialog. So there are many that would say I don't really qualify as a trekkie (or trekker, although I do know that it's a point of debate :-/ ).
But my wife and I have watched every episode and every movie, and we've enjoyed sharing many of the episodes with our kids.
So when Cryptic offered an opportunity to beta test Star Trek Online, I jumped at the chance. With a lot of hard work the team here and some help from Cryptic, we were just able to get it running in Wine.
Further, I discovered as I played the game, that it's fun, and 'missions' is a better game metaphore than 'quests', in my humble opinion. That is, in World of Warcraft, I always felt like I was a dog, and each quest was an instruction to 'fetch'. And why on earth does Lieutenant Farren Orinelle need so many Merlock heads? But rescuing a freighter seems like a legitimate thing to do, and if you have to destroy a bunch of Orion ships on the way, well that sort of makes sense as well.
So I'm hoping that my wife and I can play this game for a while. But in order for that to happen, I've got to have a release of CrossOver to use to play it. So I put together an unsupported build, and did some basic testing, trying not to take anything away from our efforts on 'Snow Mallard'. It runs Company of Heroes more nicely, but seems to cause trouble with Left 4 Dead 1 and 2.
Then I asked the support staff here what they thought I should do. They were a bit concerned; they felt that any benefit from Star Trek Online would probably be overshadowed by the support issues from folks who didn't read our warnings. So they requested that we not ship it, and take some time to polish it up more properly, probably requiring that we wait until after we had shipped Snow Mallard.
But in this case, I decided that the needs of the one (me) outweighed the needs of the many (our support staff) 😊.
So, if you want to try Star Trek Online, you can learn how to do it
But please be kind to our support staff - it's not their fault!
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine – the core technology found in all of its CrossOver products. The company's goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Mac and Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.
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Somehow, the roll-out of 8.2 sort of resembles (to me) like you'd taken
a leaf out of the Klingon Guide to writing perfect code.....
Number 1: “Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!”