Stamping out Wine 1.2

1 July 2010
by Jeremy WhiteJeremy White

Everyone in the Wine community is driving to release Wine 1.2; the newest and best version of Wine.

It's been two years since Wine 1.0, and we've really made huge strides. This version will include the beginnings of genuine 64-bit support, along with major Direct3D improvements, and improvements in a huge number of other areas.

Since the majority of CodeWeavers staff are Wine developers, that means we're busily working on Wine 1.2 ourselves. Further, we're working to roll Wine 1.2 into CrossOver 9.1 and CrossOver Games 9.1. We are really happy with the improvements and think this is going to make the very best CrossOver release.

Of course, you might wonder, when is Wine 1.2 going to come out? And when is CrossOver 9.1 going to come out? Reasonable questions, and one you think we'd be able to answer.

However, it's not that easy, because of the unusual relationship we have with Alexandre Julliard, the maintainer of Wine. That is, while he is our CTO, and helps enormously with CrossOver, we also have a clear understanding that he is completely autonomous in his role as the Wine maintainer.

So when we ask him, in his role as Wine maintainer, when Wine 1.2 will ship, he simply tells us 'when it's ready'. He goes on to discuss regression counts, and productivity of developers, and so far as I know, how the tea leaves look to him. This drives James, our VP of Sales absolutely crazy, which perhaps is the point.

So the official timeline for CrossOver 9.1 is one tad after 'when it's ready'. 😊


About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine – the core technology found in all of its CrossOver products. The company's goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Mac and Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.

The following comments are owned by whoever posted them. We are not responsible for them in any way.

Posted 2010-07-02 13:20
Well, it's like the old saying: "Good things come to those that wait. " 😊 .

Also, do you happen to know if the Direct3D improvements will help games like The Sims 1 or 2 run?


Posted 2010-07-03 03:39
I and I'm sure most if not all other users appreciate the info. Checking out the nightly builds, I can tell that it's getting better and better all the time. Keep up the amazing work. You guys are wicked!

Adriano Moura
Adriano Moura
Posted 2010-07-16 13:50
It's just one of the many steps for the codeweavers overtake of Microsoft in 2018!

Also, awesome job you've all been doing!
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