28 January 2011 by Jeremy White
You may have noticed that we like to put out
press releases and
offbeat videos of all kinds, even when we are announcing a
major new product release.
We're a small company, pursuing a
noble goal, while giving away the bulk of our work. That means we don't have a lot of money to spend on advertising. So we absolutely have to rely on word of mouth and attention-getting gimmicks.
Here's a fun story you may not know: in late 2009, we decided to back off the silly for a while. We thought we were maybe overdoing it. So we reflected and came up with a marketing campaign dubbed "The Year of Thankfulness". We wanted to take some time to celebrate our customers and our Advocates, and find a way to recognize and…
18 January 2011 by Jeremy White
These days, the combination of CrossOver and all the hard work of our Advocates is amazing. Within 5 minutes, or less, you can easily download and install CrossOver and your favorite Windows application. But you don't have to buy, install, or hassle with Windows. It's like playing a game like Call of Duty without having to actually be in a real combat zone. Or like a man putting on a dress instead of getting a sex change operation. Feels a little funny, but strangely nice, and you still get to be a man afterwards.
So in 8 days, at MacWorld in San Francisco, we are launching CrossOver 10 'The Impersonator'. This new version of CrossOver will feature our new CrossTie technology that will make it drop dead easy to install…
20 October 2010 by Jeremy White
So we set out to make the newly released Civilization V would work in CrossOver a few weeks back. I felt it was my duty to help the QA staff with the testing.
Now, way back in the day, the only time I ever seriously neglected my work, my life, and everything was when Civilization, the original, was released. I distinctly recall looking up from my computer one day, two weeks after I'd gotten it, and wondering, "What have I done!?!?!" Cleverly, I had gotten a copy for my wife, and she was busily playing as well, so I wasn't confronted with divorce the way you might expect. But let's just say I'm lucky my boss at the time wasn't paying a lot of attention to my productivity.
So I was a bit concerned when I started playing Civ V; I can't afford that…
19 July 2010 by Jeremy White
Last Friday the Wine Project shipped Wine 1.2. This was the work of 328 people in over 23,000 separate patches over a span of two years.
CodeWeavers is proud to be a major part of that effort and we're thrilled to see Wine reach this milestone. This represents a major step forward for Wine; you can see the full list of accomplishments in the announcement. My personal favorite is the spiffy new icons.
The CrossOver products already contain most of those changes, as we roll our work on Wine into CrossOver as we go. However, we are hard at work on CrossOver 9.1 and CrossOver Games 9.1, which will contain all of Wine 1.2.
By way of celebrating,
we're making beta versions of CrossOver 9.1 and CrossOver Games 9.1 available to all current…
1 July 2010 by Jeremy White
Everyone in the Wine community is driving to release Wine 1.2; the newest and best version of Wine.
It's been two years since Wine 1.0, and we've really made huge strides. This version will include the beginnings of genuine 64-bit support, along with major Direct3D improvements, and improvements in a huge number of other areas.
Since the majority of CodeWeavers staff are Wine developers, that means we're busily working on Wine 1.2 ourselves. Further, we're working to roll Wine 1.2 into CrossOver 9.1 and CrossOver Games 9.1. We are really happy with the improvements and think this is going to make the very best CrossOver release.
Of course, you might wonder, when is Wine 1.2 going to come out? And when is CrossOver 9.1 going to come…
26 April 2010 by Jeremy White
Software guys are often accused of wanting to spend too much time
polishing their beloved programs. I'm very guilty of that myself, and
that's doubly hard because of our work on Wine. While Wine is amazing, it's
not perfect, so there is a challenging balance in deciding that we've made
enough progress to justify a release.
Of course, if you let us software guys decide,
we'll take forever and never ship anything.
Luckily for our gaming customers, Valve has forced our hand. That is,
they have released an entirely rewritten version of Steam today. And, unfortunately, it
does not work at all in our existing CrossOver Games releases.
And since Steam is a large part of what our customers use CrossOver Games for,
we've been forced to rush…
2 February 2010 by Jeremy White
I realize that it's trite for anyone in the computer industry,
but I have to confess to being a life long fan of Star Trek.
Now, mind you, I don't know Klingon, I don't own a starfleet uniform,
and I don't routinely go around quoting obscure Ferengi dialog.
So there are many that would say I don't really qualify as a trekkie (or trekker, although I do know
that it's a point of debate :-/ ).
But my wife and I have watched every episode and every movie, and we've
enjoyed sharing many of the episodes with our kids.
So when Cryptic offered an opportunity to beta test
Star Trek Online,
I jumped at the chance. With a lot of hard work the team here and
some help from Cryptic, we were just able to get it running in Wine.
5 January 2010 by Jeremy White
I thought I'd start the year fresh with a road map of what we hope to accomplish in 2010.
Early in the year, we plan to bring out 'Snow Mallard', our new platform for CrossOver 9.
This is going to be an exciting release for us for a variety of reasons.
Our Linux users will be excited to see the first ever revamp of the GUI; folks that are weary of the TK look should enjoy the fresh new GTK interface. We also think the user interface as a whole is going to be substantially better, both for Mac and Linux users. It should feel faster and cleaner.
Next, we're going to make a major shift in the way we approach applications. CrossOver 9 is going to include the concept of 'Application Profiles'; a way to describe a given Windows application and…