I thought I'd take some time to update our road map and lay out our plans.
Today we've shipped CrossOver Games 7.1, which fixes a lot of niggling bugs in a variety of games. Our game team is going great guns, and I think that 2008 will see some steady gains with games. We hope to improve on City of Heroes/Villains, get proper Lord of the Rings Online Support in place, and just generally broaden the range of games that play well with CrossOver. The LOTRO support is particularly critical, as my wife and I just started pla...er...testing together.
For regular CrossOver, we're likely to ship another bug fix release for regular CrossOver as well, as we've got a number of issues with Office 2007, particularly Outlook, we're ironing out. We may do incremental 7.x releases all through 2008, as there is quite a bit to shake out. The Microsoft Office products are always harder, by at least a factor of 10, than any other Windows application we support.
After that, we're going to continue some major work we've been doing; I hope we can bring some or all of this to fruition in 2008. This includes some work on the DIB Engine and gdiplus; both are core technologies that we hope will help dramatically improve performance and compatibility, particularly with some very recent software releases. We also hope to have better support for .NET, which should allow us to expand our application reach to modern versions of Quickbooks, along with a range of other applications. We're also hoping to refresh the Linux GUI. Other folks have been doing some hard work on iTunes; we're hoping to capitalize and improve on that, and I still crave the NetFlix viewer on my MythTV box. And, of course, we constantly strive to improve Wine so that everything will just 'work better'.
We're also looking to have some fun this summer and fall; look for an announcement from us next week.
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We're rebels. We're misfits. But mostly, we're software liberators. And we're very, very good at what we do. We have to be. Lots of developers work with open source, but only a tiny fraction of those are good enough to get software that was designed for one platform to work on another one. We invented CrossOver software - a unique approach to cross-platform compatibility that does not require dual-boot or another OS license. We launched PortJump to help app and game developers broaden their market beyond Windows® users. And we launched ExecMode to help organizations solve really ugly technical challenges.