Mostly we code...sometimes we write. Every once in a while, we podcast.

The needs of the one...
I realize that it's trite for anyone in the computer industry, but I have to confess to being a life long fan of Star Trek.

Now, mind you, I don't know Klingon, I don't own a starfleet uniform, and I don't routinely go around quoting obscure Ferengi dialog. So there are many that would say I don't really qualify as a trekkie (or trekker, although I do know that it's a point of debate :-/ ).

But my wife and I have watched every episode and every movie, and we've enjoyed sharing many of the episodes with our kids.

So when Cryptic offered an opportunity to beta test Star Trek Online, I jumped at the chance. With a lot of hard work the team here and some help from Cryptic, we were just able to get it running in Wine.

Further, I discovered as I played the game, that it's fun, and 'missions' is a better game metaphore than 'quests', in my humble opinion. That is, in World of Warcraft, I always felt like I was a dog, and each quest was an instruction to 'fetch'. And why on earth does Lieutenant Farren Orinelle need so many Merlock heads? But rescuing a freighter seems like a legitimate thing to do, and if you have to destroy a bunch of Orion ships on the way, well that sort of makes sense as well.

So I'm hoping that my wife and I can play this game for a while. But in order for that to happen, I've got to have a release of CrossOver to use to play it. So I put together an unsupported build, and did some basic testing, trying not to take anything away from our efforts on 'Snow Mallard'. It runs Company of Heroes more nicely, but seems to cause trouble with Left 4 Dead 1 and 2.

Then I asked the support staff here what they thought I should do. They were a bit concerned; they felt that any benefit from Star Trek Online would probably be overshadowed by the support issues from folks who didn't read our warnings. So they requested that we not ship it, and take some time to polish it up more properly, probably requiring that we wait until after we had shipped Snow Mallard.

But in this case, I decided that the needs of the one (me) outweighed the needs of the many (our support staff) 😊.

So, if you want to try Star Trek Online, you can learn how to do it here.

But please be kind to our support staff - it's not their fault!

Cheers,
Jeremy

The following comments are owned by whoever posted them. We are not responsible for them in any way.

So, since STO and Champions Online share the same engine I guess this means that CO should now be working!  Hmm, time to test it...
Hi Jer,

Somehow, the roll-out of 8.2 sort of resembles (to me) like you'd taken
a leaf out of the Klingon Guide to writing perfect code.....


Number 12: “Specifications are for the weak and timid!”

Number 11: “This machine is a piece of GAGH! I need dual Pentium processors if I am to do battle with this code!”

Number 10: “You cannot begin to appreciate Dilbert unless you have read it in the original Klingon!”

Number 9: “Indentation?! I will show you how to indent when I indent your skull!”

Number 8: “What is this talk of ‘release’? Klingons do not ‘release’ software. We uncage our software, letting it leave a bloody trail of designers and quality assurance people in its wake.”

Number 7: “Klingon function calls do not have ‘parameters.’ They have ‘arguments’ . . . and they ALWAYS WIN THEM!”

Number 6: “Debugging? Klingons do not debug. Our software does not coddle the weak.”

Number 5: “I have challenged the entire quality assurance team to a Bat-Leth contest. They will not trouble us again.”

Number 4: “A TRUE Klingon programmer does not comment his code!”

Number 3: “By filing this PTR you have challenged the honor of my family. Prepare to die!”

Number 2: “You question the worthiness of my code? I should kill you where you stand!”

Number 1: “Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!”


Hehe...

Cheers!
Artist Formally Known as Dot Posted:
Hi Jer,

Somehow, the roll-out of 8.2 sort of resembles (to me) like you'd taken
a leaf out of the Klingon Guide to writing perfect code.....

Number 1: “Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!”

Cheers!


Gah!  Now that you know my secret, you shall die like the dog you are!

😉
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