Mostly we code...sometimes we write. Every once in a while, we podcast.

Tom Wickline pointed out that it has been 8 months since I had put out a road map. So I thought I'd take some time to review what we've accomplished in these past 8 months, and what we hope to accomplish through the rest of the year. This…

Last spring, I was frustrated, because it seemed like many Mac users were not aware of CrossOver Mac.  CrossOver is so much faster and easier to try than any of the other alternatives, it seems a crime to me that every Mac user doesn't try it…

So in a CodeWeavers management meeting one day, we were looking for a way to show off Wine's new maturity, particularly for porting applications.  What we needed was a freely redistributable application; one that didn't exist on Mac or Linux, but one…

I thought I'd take some time to update our road map and lay out our plans.Today we've shipped CrossOver Games 7.1, which fixes a lot of niggling bugs in a variety of games.  Our game team is going great guns, and I think that 2008 will see some steady…

Today marks a major milestone for me, personally, for CodeWeavers, and for the Wine project.Not only did we ship CrossOver 7, our best CrossOver yet, but we, together with the rest of the Wine community, shipped Wine 1.0 today.Wine 1.0 has been 15 years in…

(With apologies to Paul Masson)We have had a long struggle this spring, and now into summer. We've been working hard to make Wine, and therefore CrossOver, run Microsoft Office 2007, particularly Outlook. I had hoped that we would have this working much…

So today, Stefan was helping someone that posted a cry for help on our forums. In digging a bit further, he discovered that this guy was actively working against us, as you can see by searching for bonkeykong on this pirate site.So this is like stealing a…

I thought I'd take a minute to go a little more in depth on our recent announcement of 'experimental' builds of CrossOver.It is a very exciting time for Wine - we've been making great strides on our way to Wine 1.0, and I'm thrilled with that progress.…

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