Other reasons Crossover is superior to the Cider encapsulation currently...
The Cider encapsulation does not support a true 'windowed mode'. You can use cmd-return to force it to display in a window, but that window is not resizable, and is constrained to the current resolution in the graphics setting. Also, the resolutions are all generally 'full screen' resolutions.. if I want to fill most of the screen without being in fullscreen mode, my closest option is to set to native resolution for my imac (1440x900) and just let the window trail off the bottom of my screen. The smallest resolution below that is 1152xsomething. This is obviously sub-optimal.
Additionally, in fullscreen mode, my second display is reset to black. Uh. No. Not acceptable.
On the other hand, right now Crossover still has some outstanding issues. I've found that crashing is minimal since Issue 13, as long as I don't crank up my textures (I'm running on Tiger, not Leopard)... But I still have the keyboard input stutter problem, and frequently mouse-based camera rotation 'catches' in Crossover.
That is, I use the mouse to rotate my view, but the view gets 'stuck' and won't turn without really EXTREMELY exaggerated movement.
The mouse is functioning correctly, and this issue does not occur within the Cider encapsulation of CoX.
I'd honestly much rather use crossover, but -right now- the issues in Cider are less problematic; once I get the display fiddled wher eI need to, I can keep playing without any unpleasant surprises under Cider.