EverQuest

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Runtime error when playing Everquest...Help please
Slupton
Posted 2010-08-18 11:07
Hi guys,

I have copied and pasted this from a support ticket i have opened hoping that you guy's may be able to offer advise


When playing Everquest (SOD Client) via crossover games it often crashes with a Runtime Error

****
Microsoft Visual C+ + Runtime Library

Runtime Error !

Program; C:\Program Files\Sony\EverQuest\eqgame.exe

abnormal program termination
****

This has happened playing different characters in different zones, it has happened when i am stood still in a zone, sat, in combat and zoning to a different level. I am not running any other application in the background. I have also turned the Pixel shaders off (which resolved a previous graphics issue) but this issue still occurs with or without them

I have performed a full scan of the files but this has not helped


Thanks in advance

Stuart
John Burville
Posted 2010-08-24 21:20
Stuart,

You need to run the command c:\program Files\Sony\everquest\eqgame.exe patchme - this effectively replaces the station launcher process which updates the files etc before the system starts.

You have got further than I have, as I am having trouble figuring out how and where to copy the EQ files to, and then how to initiate the application. I get frustrated when I dbl click on something and it does nothing!?

Do you have any suggestions to help me?

John'
jollyjoejimbob
jollyjoejimbob
Posted 2010-08-25 04:27
John, you're having a had time copying the EQ files from an old Windows system or from another Crossover bottle? EQ is one of the few apps that you might consider "simple" as in it doesn't utilize the registry like others. you can simply take your ...\Sony\Everquest\ folder and copy the whole thing to a new system. if i remember correctly the patcher might complain about the location and then ask if you want it to fix itself. over the years i've done this three or four times and it's worked every time. i also remember if you install it via Crossover it will pick the correct file to execute but if you copy the folder into a bottle you have to setup your own menu entry. have you tried using the "Clear and Rebuild Program Menu..."?

i'm i off base here? do you have more information you could pass us so we can assist?

well, hope that helps a little 😉
John Burville
Posted 2010-08-31 21:02
jollyjoejimbob,

Thanks for your comments, I am not sure how much of my problems are lack of familiarity with the mac, or using the "bottles"

I create a bottle, and copy the "Sony online entertainment" folder over.

I then cannot find a way to run eqgame.exe with a parameter of "patchme". I thought this was necessary to get this going. I found somethig once where I could specify a run command, but have not found it since.

So I have a good Everquest directory installed, and the only thing I can run is eqgame.exe (using "Crossover Games") without a parameter, and nothing happens.

Would be nice if I could create a menu.

John
Tork
Posted 2010-09-01 22:17
I am using CO for Games 9.1 with a MBP 15 i7 with OSX 10.6.4 - everything is fully patched.

I was attempting to use the Titanium client, and run the eqgame.exe patchme command.

Installation went fine, however when attempting to run eqgame.exe patchme, I get the error "The program eqgame.exe has encountered a serious problem and needs to close. We are sorry for the inconvenience", and trace below.  Any thoughts?


StdErr:wine: Unhandled page fault on read access to 0xfffffffc at address 0x1000f0ce (thread 0018), starting debugger...
Unhandled exception: page fault on read access to 0xfffffffc in 32-bit code (0x1000f0ce).
Register dump:
 CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
 EIP:1000f0ce ESP:0033fa84 EBP:01070074 EFLAGS:00010202(  R- --  I   - - - )
 EAX:ffffffff EBX:0000001f ECX:00000000 EDX:ffffffff
 ESI:0033fad0 EDI:0106ff60
Stack dump:
0x0033fa84:  0106ff60 01078e18 00000000 10013011
0x0033fa94:  00000830 00000000 00000000 00000002
0x0033faa4:  00000000 0033faf0 1001301d 0033fad0
0x0033fab4:  00000000 01070004 00000074 0106ff60
0x0033fac4:  00000074 00000003 0000000e 00000000
0x0033fad4:  00000000 00000000 00000000 00000003
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x1000f0ce in eqgraphicsdx9 (+0xf0ce) (0x01070074)
0x1000f0ce: movl	0x0(%ecx,%edx,4),%edx
Modules:
Module	Address			Debug info	Name (172 modules)
ELF	       0-    4000	Deferred        <wine-loader>
PE	  340000-  354000	Deferred        dsetup
PE	  400000-  9cf000	Deferred        eqgame
PE	  d00000-  d58000	Deferred        dpvs
PE	 1610000- 1905000	Deferred        eqmain
PE	10000000-10c8a000	Export          eqgraphicsdx9
PE	21100000-2115f000	Deferred        mss32
PE	40000000-40141000	Deferred        libwine.1.dylib
ELF	40682000-407ae000	Deferred        user32<elf>
  \-PE	40690000-40782000	\               user32
ELF	407ae000-407ca000	Deferred        wsock32<elf>
  \-PE	407b0000-407c8000	\               wsock32
ELF	407ca000-407f8000	Deferred        ws2_32<elf>
  \-PE	407d0000-407f5000	\               ws2_32
PE	407f8000-407fd000	Deferred        libapplewm.7.dylib
ELF	42e5a000-42eea000	Deferred        gdi32<elf>
  \-PE	42e60000-42ed2000	\               gdi32
ELF	42eea000-42f44000	Deferred        advapi32<elf>
  \-PE	42ef0000-42f3d000	\               advapi32
ELF	42f44000-42fd4000	Deferred        winmm<elf>
  \-PE	42f50000-42fcf000	\               winmm
ELF	42fd4000-42ff5000	Deferred        iphlpapi<elf>
  \-PE	42fe0000-42ff2000	\               iphlpapi
ELF	42ff5000-43011000	Deferred        dinput8<elf>
  \-PE	43000000-4300f000	\               dinput8
ELF	43011000-43044000	Deferred        dinput<elf>
  \-PE	43020000-43040000	\               dinput
ELF	43044000-43142000	Deferred        ole32<elf>
  \-PE	43050000-43131000	\               ole32
ELF	43142000-431b2000	Deferred        rpcrt4<elf>
  \-PE	43150000-431ab000	\               rpcrt4
ELF	431b2000-431d3000	Deferred        imm32<elf>
  \-PE	431c0000-431d1000	\               imm32
ELF	431d3000-431ed000	Deferred        version<elf>
  \-PE	431e0000-431eb000	\               version
ELF	431ed000-43203000	Deferred        lz32<elf>
  \-PE	431f0000-43201000	\               lz32
ELF	43203000-43261000	Deferred        shlwapi<elf>
  \-PE	43210000-43259000	\               shlwapi
PE	43261000-432d6000	Deferred        libfreetype.dylib
PE	432d6000-432df000	Deferred        libsm.6.dylib
PE	432df000-432f4000	Deferred        libice.6.dylib
PE	432f4000-432f8000	Deferred        libxinerama.1.dylib
PE	432f8000-432fe000	Deferred        libxxf86vm.1.dylib
ELF	43400000-435d5000	Deferred        shell32<elf>
  \-PE	43410000-435ca000	\               shell32
ELF	435d5000-436bf000	Deferred        comctl32<elf>
  \-PE	435e0000-436b9000	\               comctl32
ELF	436bf000-43761000	Deferred        winex11<elf>
  \-PE	436d0000-43755000	\               winex11
PE	43761000-43770000	Deferred        libxext.6.dylib
PE	43770000-43779000	Deferred        libxrender.1.dylib
PE	43779000-4377e000	Deferred        libxrandr.2.dylib
PE	4377e000-437a7000	Deferred        libfontconfig.1.dylib
PE	437a7000-437cb000	Deferred        libexpat.0.dylib
PE	437cb000-437d5000	Deferred        libxcursor.1.dylib
PE	437e5000-437fa000	Deferred        libxplugin.1.dylib
PE	44000000-440e5000	Deferred        libx11.6.dylib
PE	440e5000-4415c000	Deferred        libfreetype.6.dylib
ELF	443cc000-44400000	Deferred        d3d9<elf>
  \-PE	443d0000-443fe000	\               d3d9
ELF	44400000-44533000	Deferred        wined3d<elf>
  \-PE	44410000-4452a000	\               wined3d
PE	44533000-445a6000	Deferred        libgl.1.dylib
PE	54652000-5467d000	Deferred        glrendererfloat
ELF	546bd000-546df000	Deferred        wineosxime<elf>
  \-PE	546c0000-546db000	\               wineosxime
PE	547d2000-5497b000	Deferred        glengine
PE	5497b000-553df000	Deferred        geforcegldriver
PE	553df000-55808000	Deferred        libclh.dylib
PE	55808000-5683a000	Deferred        appleintelhdgraphicsgldriver
ELF	7b800000-7b96b000	Deferred        kernel32<elf>
  \-PE	7b810000-7b960000	\               kernel32
ELF	7bc00000-7bcae000	Deferred        ntdll<elf>
  \-PE	7bc10000-7bc8f000	\               ntdll
PE	90003000-9007d000	Deferred        iokit
PE	901b0000-90201000	Deferred        libglu.dylib
PE	90308000-9030e000	Deferred        libmathcommon.a.dylib
PE	9030c000-9033f000	Deferred        libxslt.1.dylib
PE	9034b000-903b7000	Deferred        navigationservices
PE	9043c000-904b4000	Deferred        libvmisc.dylib
PE	90529000-90532000	Deferred        libgif.dylib
PE	906b6000-906b9000	Deferred        accelerate
PE	90775000-90bac000	Deferred        quartzcore
PE	90ade000-90b08000	Deferred        opencl
PE	90c07000-90c32000	Deferred        libjpeg.dylib
PE	90c2d000-90d73000	Deferred        libfontparser.dylib
PE	90c2d000-90d73000	Deferred        libfontparser.dylib
PE	90d42000-90d4f000	Deferred        opendirectory
PE	90d42000-90d4f000	Deferred        opendirectory
PE	91e1a000-91edf000	Deferred        printcore
PE	91e1a000-91edf000	Deferred        printcore
PE	91ead000-91eb3000	Deferred        libradiance.dylib
PE	92186000-92233000	Deferred        coreaudio
PE	92202000-922e9000	Deferred        colorsync
PE	922d5000-922d9000	Deferred        liblangid.dylib
PE	922d5000-922d9000	Deferred        liblangid.dylib
PE	923f3000-9251e000	Deferred        libglprogrammability.dylib
PE	92522000-9252a000	Deferred        help
PE	9277d000-92782000	Deferred        trustevaluationagent
PE	92829000-92831000	Deferred        coreservices
PE	928e6000-92908000	Deferred        speechsynthesis
PE	928fb000-9294f000	Deferred        libtiff.dylib
PE	9295b000-9296f000	Deferred        libcsync.a.dylib
PE	93690000-93744000	Deferred        searchkit
PE	93711000-93727000	Deferred        netfs
PE	93b8a000-93f1e000	Deferred        carboncore
PE	93eab000-9403d000	Deferred        coredata
PE	93eab000-9403d000	Deferred        coredata
PE	945d4000-9460a000	Deferred        corevideo
PE	94625000-94642000	Deferred        libbsm.0.dylib
PE	94625000-94642000	Deferred        libbsm.0.dylib
PE	947bd000-94828000	Deferred        metadata
PE	94c0c000-94c66000	Deferred        systemconfiguration
PE	94c0c000-94c66000	Deferred        systemconfiguration
PE	94d5b000-94d64000	Deferred        libgfxshared.dylib
PE	94d5b000-94d64000	Deferred        libgfxshared.dylib
PE	94d60000-950df000	Deferred        foundation
PE	94d60000-950df000	Deferred        foundation
PE	94d60000-950df000	Deferred        foundation
PE	94fd2000-94fd5000	Deferred        veclib
PE	94fd2000-94fd5000	Deferred        veclib
PE	950bf000-95122000	Deferred        coreui
PE	950bf000-95122000	Deferred        coreui
PE	9513d000-951f6000	Deferred        securityfoundation
PE	9513d000-951f6000	Deferred        securityfoundation
PE	952d2000-9604b000	Deferred        appkit
PE	952d2000-9604b000	Deferred        appkit
PE	952d2000-9604b000	Deferred        appkit
PE	952d2000-9604b000	Deferred        appkit
PE	952d2000-9604b000	Deferred        appkit
PE	952d2000-9604b000	Deferred        appkit
PE	96042000-9606b000	Deferred        cfopendirectory
PE	961e7000-961f6000	Deferred        print
PE	96231000-9625d000	Deferred        directoryservice
PE	96349000-96434000	Deferred        vimage
PE	96427000-9648e000	Deferred        familycontrols
PE	96427000-9648e000	Deferred        familycontrols
PE	96427000-9648e000	Deferred        familycontrols
PE	96577000-967e9000	Deferred        corefoundation
PE	9672c000-96fe3000	Deferred        coregraphics
PE	9672c000-96fe3000	Deferred        coregraphics
PE	96f1c000-97041000	Deferred        libxml2.2.dylib
PE	97234000-97242000	Deferred        commonpanels
PE	9723b000-973cd000	Deferred        audiotoolbox
PE	9723b000-973cd000	Deferred        audiotoolbox
PE	973b1000-973cb000	Deferred        libgl.dylib
PE	973b1000-973cb000	Deferred        libgl.dylib
PE	97723000-97867000	Deferred        libcrypto.0.9.8.dylib
PE	97723000-97867000	Deferred        libcrypto.0.9.8.dylib
PE	97723000-97867000	Deferred        libcrypto.0.9.8.dylib
PE	9786a000-97ba9000	Deferred        security
PE	97bd9000-97be5000	Deferred        iosurface
PE	97d8d000-97dab000	Deferred        langanalysis
PE	97dc7000-97e1a000	Deferred        libauto.dylib
PE	97e0e000-97e77000	Deferred        passwordserver
PE	97e0e000-97e77000	Deferred        passwordserver
PE	981a5000-981bc000	Deferred        libsasl2.2.dylib
PE	981b6000-9824f000	Deferred        coretext
PE	98556000-9855e000	Deferred        libcorevmclient.dylib
PE	98566000-9877a000	Deferred        imageio
PE	98721000-987e3000	Deferred        ats
PE	98721000-987e3000	Deferred        ats
PE	988ad000-98964000	Deferred        kerberos
PE	98946000-98970000	Deferred        libresolv.9.dylib
PE	99249000-99356000	Deferred        cfnetwork
PE	99355000-99374000	Deferred        multitouchsupport
PE	99355000-99374000	Deferred        multitouchsupport
PE	99368000-9948e000	Deferred        desktopservicespriv
PE	99449000-99a04000	Deferred        liblapack.dylib
PE	99449000-99a04000	Deferred        liblapack.dylib
PE	99966000-9996c000	Deferred        audiounit
Threads:
process  tid      prio (all id:s are in hex)
00000008 winewrapper.exe
	00000009    0
0000000c services.exe
	00000014    0
	00000013    0
	00000012    0
	0000000e    0
	0000000d    0
0000000f winedevice.exe
	00000016    0
	00000015    0
	00000011    0
	00000010    0
00000017 (D) C:\Program Files\Sony\EverQuest\eqgame.exe
	00000018    0 <==
00000019 explorer.exe
	0000001a    0
Backtrace:
=>0 0x1000f0ce in eqgraphicsdx9 (+0xf0ce) (0x01070074)
Slupton
Posted 2010-09-11 05:09
Talk about hi-jacking a thread lol ive been double jacked
John Burville
Posted 2010-09-13 09:17
Stuart
I have tried many things based upon suggestions here and throughout the web, no luck. I dont think the current version of cross over gamers will get Everquest to work reasonably on the latest Mac Pro. At my last try, I had the game sort of running, but I had to remove shading (though I dont think this had a major effect). My graphics kept flickering very frequently.

I would seriously downgrade the rating for everquest on Crossover games.

I did get it running using Bootcamp and Windows XP (I picked up a good copy for $60 through EBAY) using a .Bat file with eqgame patchme in it. That is running very well. (Please note that the file "Everquest.exe" does not seem to exist anymore, it has been replaced by eqgame.exe.)

When Sony made some changes to EQ recently in advance of the new expansion (17) I had to run Station launcher on my Windows machine to get the files updated (not using the expansion), and then copy over the Everquest directory files (dont need sub-directories) before this .bat file would run properly. Now all is fine .. so far .. My only purpose to hold Crossover Games now is in case I play any of these newer games that are supported.

BTW Tork - I have never seen anyone send an error dump like that on these forums before, and I believe no one will use that for any purpose. It just takes up too much space.

As a final note, I have been unable to make a ticket to Crossover games related to my problems.

John


Artist Formally Known as Dot
Artist Formally Known as Dot Advocate
Posted 2010-09-13 09:29
John Burville Posted:


>snip<

As a final note, I have been unable to make a ticket to Crossover games related to my problems.

John




Hi,

  Why is that? You should be able to submit a ticket via the ticket system. If not, you can
email  info@codeweavers.com  to the same ends - the email will get hoisted into the ticket system.

Cheers!
Donnie Savage
Donnie Savage Turbo Chief Senior Advocate
Posted 2010-10-19 17:26
John Burville Posted:
Stuart

I would seriously downgrade the rating for everquest on Crossover games.



Dito on the trace back reported by for Everquest Titanium by Tork.  

Tried both DirectX from Crossover and a clean install using the one supplied on the EQ disk.  Replacing the d3x9_30.dll does not have an effect on this issue.

I was able to install and run Everquest Anniversary, it has issues with the mouse not moving from the center of the screen when cross over has focus.

One other thing, if you use the control panel to configure a virtual desktop, you will see a "No 3D Device Found" before the crash.  

-d

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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