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Breaks with CX 11 ?

Hello.

FAantasy wars worked great with CXG 10.3 but after bottle migration to CX 11 it's unable to start.
I get an error box stating "Cannot create device hr=<some long number> (D3DERR_NOTAVAILABLE)

Seems it cannot initialize D3D anymore...

Anybody had some issue with CX 11 ?

It's ok with CX 12 Beta, runs smoothly in window mode.

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