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After being started it correctly shows the configuration window and works perfectly. But it crashes almost immediatly after tying to start a game.

This is the error message:


** Mon May 14 23:44:51 2007
Starting '/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wineloader' 'winewrapper.exe' 'CrossOver' '--workdir' '/Users/reto/Library/Application Support/CrossOver/Bottles/OrbiterXP/drive_c/Program Files/Orbiter' '--run' '--'
'/Users/reto/Library/Application Support/CrossOver/Bottles/OrbiterXP/drive_c/Program Files/Orbiter/orbiter.exe'

fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x190a48) : stub, simulating 128MB for now, returning 128MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x18fb80)->(0x0,00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1bfd50)->(0x10120,00001008)
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10004b8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10004f0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1000528)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1000560)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1001918)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1001950)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1001a28)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1001a98)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1012bc0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1014b58)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1016af0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10184c0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1019828)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x101bdd8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x101e388)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1020b40)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1022ad8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1024a70)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1026a08)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10283d8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1029740)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x102bcf0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x102e2a0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1030850)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1032e00)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10355b8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1037d70)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1039d08)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x103bca0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x103dc38)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x103fbd0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1041b68)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1043b00)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1045a98)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1047a30)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10499c8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x104b960)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x104df10)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10504c0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1052a70)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1055020)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10575d0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1059b80)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x105c130)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x105e6e0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1060e98)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1063650)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1065e08)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10685c0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x106a558)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x106c4f0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x106e488)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1070420)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10723b8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1074350)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10762e8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1078280)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x107a218)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x107c1b0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x107e148)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x10800e0)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1082078)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1084010)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1085fa8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1087f40)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x1089ed8)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x108be70)->(0x20fba8,00000000): stub!
fixme:d3d7:IDirect3DVertexBufferImpl_Optimize (0x108de08)->(0x20fba8,00000000): stub!
wine: Call from 0x7b82e174 to unimplemented function msvcirt.dll.??0ofstream@@QAE@PBDHH@Z, aborting
wine: Unimplemented function msvcirt.dll.??0ofstream@@QAE@PBDHH@Z called at address 0x7b82e174 (thread 000b), starting debugger...
Unhandled exception: unimplemented function msvcirt.dll.??0ofstream@@QAE@PBDHH@Z called in 32-bit code (0x7b82e1e8).
Register dump:
 CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
 EIP:7b82e1e8 ESP:00aae324 EBP:00aae398 EFLAGS:00000246(   - 00      - IZP1)
 EAX:7b818c51 EBX:7b82e18c ECX:00000000 EDX:00000000
 ESI:00000002 EDI:00000000
Stack dump:
0x00aae324:  00aae3c4 00000008 66a61214 80000100
0x00aae334:  00000001 00000000 7b82e174 00000002
0x00aae344:  66b43203 66b435e2 ffffffff 0118a218
0x00aae354:  0000001c 004ea658 004c79fa 00aae384
0x00aae364:  00aae3a0 00aae3f4 0118a218 0000001c
0x00aae374:  7fffffff 00000000 00aae4fc 00000000
0200: sel=1007 base=7ffc0000 limit=0000ffff 32-bit rw-
Backtrace:
=>1 0x7b82e1e8 in kernel32 (+0x1e1e8) (0x00aae398)
  2 0x66b431fe (0x00aae3d4)
  3 0x66b4045f (0x00aae60c)
  4 0x00371759 in sun (+0x1759) (0x00aae798)
  5 0x0049eb8b in orbiter (+0x9eb8b) (0x00bc3e30)
  6 0x00000000 (0x00bc3bd0)
  7 0x00000000 (0x006c6f53)
0x7b82e1e8: subl    $4,%esp
Modules:
Module    Address            Debug info    Name (16 modules)
PE    360000-367000    Deferred        dgconfig
PE    370000-375000    Export          sun
PE    3d0000-3d6000    Deferred        vsop87
PE    400000-699000    Export          orbiter
PE    cc0000-e00000    Deferred        orbitersound
PE    10000000-10007000    Deferred        atlantisconfig
PE    503b0000-503b4000    Deferred        ddraw
PE    50710000-50714000    Deferred        advapi32
PE    50750000-50754000    Deferred        gdi32
PE    51010000-51021000    Deferred        user32
PE    51150000-51154000    Deferred        rpcrt4
PE    511f0000-51238000    Deferred        winmm
PE    51280000-51291000    Deferred        comctl32
PE    66a90000-66a94000    Deferred        dsound
PE    7b810000-7b87c000    Export          kernel32
PE    7bc10000-7bc14000    Deferred        ntdll
Threads:
process  tid      prio (all id:s are in hex)
0000000d 
    0000000f    0
    0000000e    0
0000000a (D) C:\Program Files\Orbiter\orbiter.exe
    00000010    0
    0000000c    0
    0000000b    0 <==
00000008 
    00000009    0

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