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Working with mouse issues in linux with CXG 7.2.2/8.x.x/9.0 - GOG.com version

The GOG version of this title is a 942mb downloadable installer,
which installs correctly into it's own bottle using the winXP profile.
The GOG release contains both Postal2 titles -- 'Share the Pain' and
the 'Apocalypse Weekend Expansion Pack'.

Update: [08/09]

After a bit more testing & research today, I've discovered a few
interesting things. Someone with the original CD copies of this
title may be able to confirm (or not) the following, but after an
hour or so digging around in the game's installdir...

this title actually has rendering drivers that will use one of
either D3D (directx, default), OpenGL, or a software renderer that
is considered 'safe mode'. However, the GOG version doesn't seem
to include the advanced graphics options menu stuff (that I am
supposing came with the original ? ...I see .ini files and other
things suggesting this to be the case). This leaves one to editing
certain .ini files manually to achieve non-D3D results.....

knowing this, allows you to turn OFF fullscreen mode, and set
things to use the OpenGL driver instead, and this gets around all
the messy screen handling I mention below....

the mouse handling is still a bit problematic, but much more
tolerable after the .ini edits...

...no change here wrt CXG-9.0..

End Update

First up, the game tries to run, but interaction between Xorg (and
possibly my twinview setup), wine (with emulate a virtual desktop
either on or off), and the game's seeming inability to save your
selection of fullscreen OFF (in the ingame option menu), means you
have to share the pain every time you start the thing, just to get
it to screen. No matter what you do here, the mouse is somewhat
totally disconnected from the game...the menu screens, all of it,
and using winecfg to select 'allow directx to grab mouse' had no
effect. Granted, my 22" wide-screen running twinview just further
compounds things here, but I've seen enough of this sort of thing
to conclude one of my other boxes with a 4:3 display might have
a better time of it...

After the horrid time of getting it to the point of running, click...

Game requires the installation of directx-8.1 or better to run. I was
presented with an error message from the game with words to that effect,
just before it gracefully exited to allow me to do just that. I went
with the inbuilt directx runtime install target in COG-7.2.2, and it
actually works...in fact the graphics/movement/intro-cutscene is all
working very well, but the mouse control is still on another planet...
and it still doesn't co-operate with wine's virtual mode, unless the
game itself is running in windowed mode.

But..!..COG-8.0 beta is now released, and I'm in the process of archiving
bottles and getting ready for a number of hours of betafesting, so this
will be revisited soon...bronze for now as it meets minimum guideline
requirements, and you can use it keyboard only controls...

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