So RIFT has been stable for me on Mac 10.9 Crossovergames 14 since a few weeks. It never ran so well, actually!
But after the last patch the entire sound is gone. I am not the only one with that problem, users of Ubuntu have already complained about that too.
Seems like something in wine is amiss, can anyone help?
Oh, and I can't play RIFT in low quality render mode. It will just show black screen flashes all the time. So I have to play it in good quality and without the performance enhanced graphics, since this would overheat my Mac really fast, which is really sad because this feature seems to be quite good. But I don't want to have my fan speed set at maximum and still overheating the CPU just for a game.
I updated the .tie to pull in DirectX Runtime - Modern to add the XAudio2_7.dll which hopefully fixes the sound. Rift was linked to an older legacy version of DirectX 9 which may not have been providing the right DLL.
You can manually add DirectX Modern to your Rift bottle by launching Crossover, Install Software, search for and pick the DirectX Modern entry, then expand the "Will install into.." section and choose your existing Rift bottle.
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