Just downloaded the trial version of Crossover, in the hopes I would be able to play windows games on Steam, without using BootCamp.
I have gotten Steam to work, but none of my games seem to work. They download OK, but none of them get anywhere at launch. Variety of errors on about six different games I tried, but the upshot is none of them work. (Have tried finding crossover ties, but they don't appear to exist for most of my games. I tend towards indie games and wargames).
Any other tricks or tips, before I give it the flick and go back to BootCamp? I'm not willing to spend hours and hours trying to figure out each game, and I'm not a programmer. If it's too hard, I'll just use BootCamp.
usually games complains about missing components the most commons are:visual c++ (install 2008 2010 and 2015 they are the most used), directx for modern games (for games requiring dx11 and for older games install directx for windows xp games) and then install net framework 4.5. Then you should be able to play. Beware some games that uses drm protection systems or anticheat systems may not work correctly. Set your bottle to windows 7 after installing all the aforementioned components and before launching any game.
Thanks for your suggestions. I installed DirectX, .Net 4.5 and C++ - and went backwards. Took me another hour just to get Steam to work again, sorta. But no luck with any of my games.
I'm putting in this in the "not worth my time" basket, 3 hours of effort for not much return right now. I'll check in in a few months and see how things are. I appreciate what codeweavers is trying to do here, but it seems to me it will always be playing catchup with unilateral changes by Microsoft, Valve and others... BootCamp reboots are annoying, but at least they are a known quantity for me and I can be reasonably sure a Steam game will run.
We're rebels. We're misfits. But mostly, we're software liberators. And we're very, very good at what we do. We have to be. Lots of developers work with open source, but only a tiny fraction of those are good enough to get software that was designed for one platform to work on another one. We invented CrossOver software - a unique approach to cross-platform compatibility that does not require dual-boot or another OS license. We launched PortJump to help app and game developers broaden their market beyond Windows® users. And we launched ExecMode to help organizations solve really ugly technical challenges.