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Steam Support For Mac Officially Announced

Hey in case you guys didn't hear Steam is officially being released to the Mac along with all their major games past and future, pretty wicked eh?

that's incredible, where did you hear this?

Hi,

This is actually slightly old news now (a week ;) - have a look
in the advocates only general discussion forum for other threads
related to this news.

Cheers!

There's also a thread on the Crossover Games forum:

http://www.codeweavers.com/support/forums/general/?;t=25

Probably others scattered about too.

Artist Formally Known as Dot wrote:

Hi,

This is actually slightly old news now (a week ;) - have a look
in the advocates only general discussion forum for other threads
related to this news.

Cheers!

It has, but hasn't been announced officially for sometime. I probably see CrossOver Games dying off slowly, the only thing that will hold them off is the few popular games like Fallout and such that isn't announced to be ported to the mac, but I see CrossOver living on because you don't see Microsoft moving any of their new Offices over.

Stilkdog wrote:

Artist Formally Known as Dot wrote:

Hi,

This is actually slightly old news now (a week ;) - have a look
in the advocates only general discussion forum for other threads

related to this news.

Cheers!

It has, but hasn't been announced officially for sometime. I
probably see CrossOver Games dying off slowly, the only thing that
will hold them off is the few popular games like Fallout and such
that isn't announced to be ported to the mac, but I see CrossOver
living on because you don't see Microsoft moving any of their new
Offices over.

Can't really see Codeweavers dying away just because Source based games are available to Mac soon. :) I'd wait for them coming to Linux as well and then there are other gaming engines still. CryEngine, Unreal latest, etc... As long as there's something to "emulate" on Linux and Mac, there's a marketplace for Codeweavers. :)

Indeed....sometimes I think people are misinterpreting this news as meaning
'Native Mac Steam client' = 'will run all game titles on Steam' ~ this is
not what's being said afaict ...like so many others, we know the proof will
be in the pudding, and it's not even out of the oven yet...and regardless of
what eventuates, I doubt very much this will impact on CXG...my own example
is perhaps one of many good examples...I have something in the order of 70-odd
Steam games -- less than 30% of them are Valve/Source based (that's counting
game mods, excluded mods and add ons it's less that 20%) - by this time next
year (all things being equal), I think I'll have over 100 Steam games - of the
future purchases in this regard, less than 5% will be Source/Valve titles. Like
I say though, let's wait and see what they roll out the door... 8D

Cheers!...

Jukka Palko wrote:

Stilkdog wrote:

Artist Formally Known as Dot wrote:

Hi,

This is actually slightly old news now (a week ;) - have a
look

in the advocates only general discussion forum for other threads

related to this news.

Cheers!

It has, but hasn't been announced officially for sometime. I
probably see CrossOver Games dying off slowly, the only thing that
will hold them off is the few popular games like Fallout and such
that isn't announced to be ported to the mac, but I see CrossOver
living on because you don't see Microsoft moving any of their new
Offices over.

Can't really see Codeweavers dying away just because Source based
games are available to Mac soon. :) I'd wait for them coming to
Linux as well and then there are other gaming engines still.
CryEngine, Unreal latest, etc... As long as there's something to
"emulate" on Linux and Mac, there's a marketplace for Codeweavers.
:)

That's not even what I ment by it, I said as it, it will die off eventually, not like tomorrow. You will see most games on steam already that are also have a Mac release being sold on steam. The Unreal Engine is on Mac, and epic has been talking about a Mac release of Unreal Tournament 3 since the release of it. I say Linux users will keep using this but you will see Mac slowly go away because they will have a big variety of games to use eventually, and I am sure you will also see exclusives Mac games as well.

Stilkdog wrote:

Jukka Palko wrote:

Stilkdog wrote:

Artist Formally Known as Dot wrote:

Hi,

This is actually slightly old news now (a week ;) - have a
look

in the advocates only general discussion forum for other threads

related to this news.

Cheers!

It has, but hasn't been announced officially for sometime. I
probably see CrossOver Games dying off slowly, the only thing
that
will hold them off is the few popular games like Fallout and such
that isn't announced to be ported to the mac, but I see CrossOver
living on because you don't see Microsoft moving any of their new
Offices over.

Can't really see Codeweavers dying away just because Source based
games are available to Mac soon. :) I'd wait for them coming to
Linux as well and then there are other gaming engines still.
CryEngine, Unreal latest, etc... As long as there's something to
"emulate" on Linux and Mac, there's a marketplace for Codeweavers.
:)

That's not even what I ment by it, I said as it, it will die off
eventually, not like tomorrow. You will see most games on steam
already that are also have a Mac release being sold on steam. The
Unreal Engine is on Mac, and epic has been talking about a Mac
release of Unreal Tournament 3 since the release of it. I say Linux
users will keep using this but you will see Mac slowly go away
because they will have a big variety of games to use eventually, and
I am sure you will also see exclusives Mac games as well.

Well, I think you still have a very Mac centric posting considering that Codeweavers started with a Linux only background but then expanded to Intel Macs as well. ;) Though from rumors that seem to be quite possibly true, Linux users will become equal brothers with Windows and Mac in regards to Steam and Valve Source based games. Hopefully others will follow. ;)

I'm referencing to this posting: Postal 3 - Interview with Running with Scissors

OMG! PC Games: Why did you decide on using the Valve engine?

Vince Desi: As a developer the most important element of an engine is stability. The Valve Source engine provides stability, for single player and multiplayer, also they provide excellent support. As POSTAL III is its own unique game, we are doing a lot of custom coding, so it’s better for us to know what we have to work with from the start. And STEAM is a major plus.

OMG! PC Games: What systems will Postal III be released on?

Vince Desi: Xbox 360, PS3, PC, Mac and Linux. 

Game based on Source and to be released to Windows, Xbox360, PS3, Mac and Linux... Sounds like 2011 will be interesting to say the least. ;)

Sound like 2011? nope? Steam to mac with source games come in april (next mount) :)

And to get it more fun, DICE is trying to get Battlefield bad company 2 to mac (they have sayed they will look at it to mac)

Great news for Mac users certainly but won't alter my world one bit. ;)

Jukka Palko wrote:

Great news for Mac users certainly but won't alter my world one bit.
;)

Yes it will.

The way they are porting Source engine to Mac is by building in OpenGL support into it. Wine handles OpenGL way better then DirectX. Making it a boon for all us Linux users too. :D

Stephen Scott wrote:

Jukka Palko wrote:

Great news for Mac users certainly but won't alter my
world one bit. ;)

Yes it will.

The way they are porting Source engine to Mac is by building in
OpenGL support into it. Wine handles OpenGL way better then DirectX.
Making it a boon for all us Linux users too. :D

Taking the message out of context changes it a bit. ;) My reply was to games coming to only Mac that were posted in replies which had no reference on which renderer they would come to utilise. Just forgot to quote the message I was replying to. ;) Source has been said to use OpenGL on Mac and that will certainly change things.

OpenGL support has the potential to change my world but as long as Source engine is only available to Windows and Mac with Mac only having OpenGL the fun is still waiting to come. Should OpenGL support appear on Windows too when the Mac version comes out then I'd be having fun already quickly as Windows based OpenGL rendering engines rock on Linux too.

I do hope the idea of doing cross platform development and developing multiplatform rendering support to game engines increases of course.

Crossover will stay alive because there are still many apps that do not have anything to do with steam that people desire, if you look at the most pledged and voted apps the majority of them will not in any way be affected by this announcement. If anything the availability of steam will drive more people to use mac, and then use crossover for other apps. Steam only officially announced this yesterday as far as I know, so although the rumour is old, the news is well, news. :P

Samuel Bell wrote:

Crossover will stay alive because there are still many apps that do
not have anything to do with steam that people desire, if you look
at the most pledged and voted apps the majority of them will not in
any way be affected by this announcement. If anything the
availability of steam will drive more people to use mac, and then
use crossover for other apps. Steam only officially announced this
yesterday as far as I know, so although the rumour is old, the news
is well, news. :P

That's what I said, basicly CrossOver will still stay but there is still talk about almost all of the games coming over to Mac. There has been a rumor now saying that Fallout 3 will be, but I doubt it because it's a game for Windows Live. Hey, you never know.

And Linux would be nice to see work with Steam soon. I say it will come sometime, Linux does have the ability to do so.

Yea Crossover will still stay alive ;)

"STILL ALIVE!" It would be awesome to see Wine be a little bit more stable, then it would be the best and easiest solution to use. Hey, they do give great support.

Stilkdog wrote:

"STILL ALIVE!" It would be awesome to see Wine be a little bit more
stable, then it would be the best and easiest solution to use. Hey,
they do give great support.

Yea they give great support, and do a great job with wine ;)
and i hope it will keep fore many years to the old games (if all new come to mac in some years ;P)

Mikkel Nielsen wrote:

Stilkdog wrote:

"STILL ALIVE!" It would be awesome to see Wine be a
little bit more stable, then it would be the best and easiest
solution to use. Hey, they do give great support.

Yea they give great support, and do a great job with wine ;)
and i hope it will keep fore many years to the old games (if all new
come to mac in some years ;P)

Yeah, because I doubt you will see any companies bring their older games over to Mac. Only ones that will is Blizzard, (already done besides WarCraft II for OSX and I think Diablo was in the same boat) and Valve, which is being worked on now. I hope to see some old games move over to mac, but I really don't think so.

The ones I feel that will be moving their games onto Mac via Steam are

Valve (Is going to, while giving the same support Windows get's)
Activision (The money stealers they are becoming probably not or charge to do so)
Indies (Most of them want to port their games over)
EA (Is having thoughts on it)
LucasArts (They already have most of theirs for Mac)
PopCap Games (They want to, but nothing more has been said)
Interplay (On their forums they have some rumors floating around)
Ubisoft (May or may not, no word yet)
ID Software (Does have Mac games as well like DOOM 3)
Capcom (They probably will not because most of theirs are Games for Windows Live)

Those seem to me that on day 1 or by summer time, they will have a game out for Mac users.

What are you guy's thoughts?

I think this is great news for Mac gaming as a whole! Up till this point, there has been no single location for a Mac user to go and buy games. With Steam coming to Mac, this should allow Mac users much easier access to the latest and greatest in Mac games, and it will provide HUGE incentive for other game developers to begin porting to Mac (as Valve basically just proved that they don't need DirectX, and Valve is a MASSIVE gaming company). In response to your question:

Valve and Blizzard are two of the biggest gaming companies ever. World of Warcraft is the undying king of all MMORPGs with over 11 million active subscribers, and Valve is Valve, redefining how FPS games should be made each time they release a new one. Most companies are already on the edge of moving to Mac, but this may just give them the final push. I don't think this will happen overnight, but given a year or two's time, I think that most game developers will be developing for both Mac and PC simultaneously. :)

Great news indeed.... will it cause other game publishers to port to Mac, Maybe, maybe not.

Electronic Arts has supported Gaming on the Mac for quite a while now. EA are the second largest Game Publisher in the world, but from what I can tell, their choice to release games on the Mac platform hasn't really swayed anyone to follow suit.
So I guess time will tell.

If it go really good for Valve i think it will go really fast for some to port they games over to mac, to earn some fast money :P

http://www.phoronix.com/scan.php?page=article&item=steam_linux_script&num=1

Nice little bit that phoronix dug out. Doesn't yet mean anything before they come public with anything but still I doubt they would put that bit of script there without some purpose...

It's a long way off 'proof', that's for sure...ie; it wouldn't be the
first time I've seen a bash script lifted from somewhere else to do
another job and 'unused' portions of that script still found lurking
around because someone hasn't removed them..(yet, in a beta)...and
obviously that elseif is going to be a no-op in the Mac case...

For mine, it still boils down to one simple bit of math however - linux
Steam client or not, a linux port of the Source code or not, Source based
games form less than 10% of the Steam games I actively play, so & ergo, I
still need crossover/wine the other 90% of the time.. 😎

Cheers!

http://www.phoronix.com/scan.php?page=news_item&px=ODE3MQ

This is looking a bit more like proof I think.

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