Star Trek: Starfleet Command 2: Empires at War Forum

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Advocate for Star Trek: Starfleet Command 2: Empires at War

Hi all,

I've just become an advocate for Starfleet Command 2, updated to most recent patch.

Just for everybody's information, I've been successful at installing this game using the following:

Crossover Games 7.1.1 (Mac)
MacBook 2.4 GHZ Intel Duo Core 2, 2GB, X3100 Integrated GPU
Mac OS X 10.5.4

It runs pretty well. However, there is a little bit of mouse lag. I'm not sure if it is because of Crossover Games or because of the weak GPU in my MacBook. Nevertheless, it's great to see this cool game running on the Macintosh!

This is a quick update.

Star Trek: Starfleet Command 2: Empires at War continues to run using:

CrossOver Games 7.1.1 (Mac), using Windows 98 bottle.
MacBook 2.4 GHZ Intel Duo Core 2, 2GB RAM, X3100 Integrated GPU
Mac OS X 10.5.5

What resolution are you running at? Anything above the lowest resolution ends up with a black screen for me. I've applied the 2.0.3.6 patch. Not experiencing any mouse lag so far. Game plays awesome. Imac 2.4 Ghz with ATI 2600Pro and 4 Gigs Ram.

Chuck,

I'm running at 800x600. You're right....Starfleet Command 2 plays great!

Richard

Chuck Brewer wrote:

What resolution are you running at? Anything above the lowest
resolution ends up with a black screen for me. I've applied the
2.0.3.6 patch. Not experiencing any mouse lag so far. Game plays
awesome. Imac 2.4 Ghz with ATI 2600Pro and 4 Gigs Ram.

Greetings,

I just wanted to give another quick update.

Star Trek: Starfleet Command 2: Empires at War continues to run using:

CrossOver Games 7.1.1 (Mac), using Windows 98 bottle.
MacBook 2.4 GHZ Intel Duo Core 2, 2GB RAM, X3100 Integrated GPU
Mac OS X 10.5.6

How did you apply the patch? I got the patching application to run under Crossover, but it doesn't seem to actually patch anything.

I'm looking at buying an Apple Platform, but I still want to play SFC. If SFC2, Empires at War runs with Codeweavers, then SFC, Orion Pirates should work as well. The SFC Community on Dynaverse.net is working on a fan made version of SFC. We'll see if they get anywhere. I'll post a link to this site in that forum.

Greetings to all:

Here is another quick update.

Star Trek: Starfleet Command 2: Empires at War continues to run using:

CrossOver Games 7.2.1 (Mac), using Windows 98 bottle.
MacBook 2.4 GHZ Intel Duo Core 2, 2GB RAM, X3100 Integrated GPU
Mac OS X 10.5.7

I have been running SFC 1 for a while now. The interesting thing is that while SFC runs great in Crossover 8...it actually fails to run in crossover games 8. I have made fresh bottles using xp and 98 as the base line, and have tested on sandbox user accounts as well....i would love to run SFC 2 but have hade some difficulties in that I have a netbook that I am using, so the hardwre is limited...

Greetings to all:

I've just had a chance to test Starfleet Command 2 again.

Star Trek: Starfleet Command 2: Empires at War continues to run using:

CrossOver Games 7.2.2 (Mac), using Windows 98 bottle.
MacBook 2.4 GHZ Intel Duo Core 2, 2GB RAM, X3100 Integrated GPU
Mac OS X 10.5.8

One thing to note is that a bit of trouble might be encountered at the beginning of the video intro. playback...you have to sit through the entire playback. Sometimes there is a freeze/lockup (before the video), crashing back to the desktop. I don't seem to recall anything like this happening with CrossOver Games 7.2.1, using Mac OS X 10.5.7.

Hi All,

I just wanted to give everybody an updated report on Starfleet Command 2.

Unfortunately, the game is broken and does not run (due to updates to CrossOver Games (Mac), Mac OS 10.6.2, new test system, etc.)

Here is a copy of the email that I submitted to the 'ticket system':


Dear CrossOver Games:

I am an advocate for Star Trek: Starfleet Command 2: Empires at War.

Previously, I have been able to get this game to run on the following system:

CrossOver Games 7.2.2 (Mac), using Windows 98 bottle.
MacBook 2.4 GHZ Intel Duo Core 2, 2GB RAM, X3100 Integrated GPU
Mac OS X 10.5.8 (Leopard)

Recently, I decided to try see if if works on the following configuration:

CrossOver Games 8.1.4 (Mac), using Window 98 bottle.
Mac Mini 2.26 GHZ Intel Core 2 Duo, 2GB RAM, NVIDIA GeForce 9400
Mac OS X 10.6.2 (Snow Leopard)

However, the game is now BROKEN. The game installs correctly, the intro movie
plays fine, and the CD serial number entry screen appears. After entering the
serial number, the program begins to load up the initial game screen. Then, an
error dialog box appears, saying that there is a serious problem and cannot
continue. After quitting (no choice), program goes back to desktop.

I then tried earlier versions of CrossOver Games (Mac) [and installing Starfleet
Command 2] on the new system to see if anything worked: CrossOver Games (Mac)
7.2.2, 8.0, 8.1, 8.2, 8.3. Unfortunately, nothing worked...either CrossOver
Games did not even run, or if it did, Starfleet Command 2 crashed.

Any suggestions? All help is greatly appreciated and keep up the great work on
CrossOver Games!

Sincerely,

Richard M. Low, advocate for Star Trek: Starfleet Command 2: Empires at War

Hi All,

I have great news to report! With the introduction of OS X Lion, it is now possible to run SFC 2 again. =)

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.7 (Lion)
4GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Games (Mac) 10.1.2
Windows 98 Bottle
Starfleet Command 2: Empires at War (updated to most recent version 2.0.3.6)

It runs quite well. Enjoy!!

Richard M. Low
richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work well (with the Mac OS X Lion 10.7.1 update).

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.7.1 (Lion update)
4GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Games (Mac) 10.1.2
Windows 98 Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work well (with the Mac OS X Lion 10.7.2 update).

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.7.2
4GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Games (Mac) 10.1.2
Windows 98 Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work well with the CrossOver Games (Mac) 10.2 update.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.7.2
4GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Games (Mac) 10.2
Windows 98 Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work well with the CrossOver Games (Mac) 10.2.1 update.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.7.2
4GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Games (Mac) 10.2.1
Windows 98 Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work well with CrossOver Games (Mac) 10.3, along with Mac OS X 10.7.3.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.7.3
4GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Games (Mac) 10.3
Windows 98 Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work well with CrossOver Games (Mac) 10.3, along with Mac OS X 10.7.4.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.7.4
4GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Games (Mac) 10.3
Windows 98 Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work with CrossOver Mac 11.2, along with Mac OS X 10.8 (Mountain Lion). Unfortunately, there is graphic instability (using 1040 x 760 resolution) in the game, but it is still very playable. However if you use the virtual desktop option (800 x 600 resolution), the game plays very well.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.8
4GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Mac 11.2
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work with CrossOver Mac 11.2, along with Mac OS X 10.8.1 (Mountain Lion). Unfortunately, there is graphic instability (using 1040 x 760 resolution) in the game, but it is still very playable. However if you use the virtual desktop option (800 x 600 resolution), the game plays very well.

Here is my updated setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.8.1
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Mac 11.2
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work with CrossOver Mac 11.2.2, along with Mac OS X 10.8.2. Unfortunately, there is graphic instability (using 1040 x 760 resolution) in the game, but it is still very playable. However if you use the virtual desktop option (800 x 600 resolution), the game plays very well.

Here is my updated setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.8.2
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Mac 11.2.2
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work with CrossOver Mac 12.1.2, along with Mac OS X 10.8.3. If you use the virtual desktop option (800 x 600 resolution), the game plays very well.

Here is my updated setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.8.3
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Mac 12.1.2
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Richard M. Low wrote:

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to
work with CrossOver Mac 12.1.2, along with Mac OS X 10.8.3. If you
use the virtual desktop option (800 x 600 resolution), the game
plays very well.

Here is my updated setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.8.3
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Mac 12.1.2
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Again, I suggest you submit your rank for this application so that your results display (http://www.codeweavers.com/compatibility/browse/name/?app_id=4655;details=1).

I assume you have the cdrom version for this and for Orion Pirates? Do you know how to make a tie file? It's a recipe so that CrossOver know how to recognize the cd and install the game based on what you've used to get the game going.

Hi all,

I just wanted to confirm that SFC 2: Empires at War continues to work well (with the Mac OS X 10.8.5).

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.8.5
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 12.5
Windows 98 Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I'm sorry to report that SFC 2: Empires at War no longer works (with the Mac OS X 10.9).

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.9
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 12.5.1
Windows 98 Bottle
SFC 2: Empires at War (v. 2.0.3.6)

I will try to find a work-around.

richmlow

the 2nd beta of version 13 DOES. I have been running the 10.9 Dev preview for several months and crossover was also working with it.....did you try installing it to a clean bottle?

Hi all,

Unfortunately, Star Trek: SFC 2 (Empires at War) does NOT work with CrossOver Mac 13.1.2.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
Mac OS X 10.9.2
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver Mac 13.1.2
Windows XP Bottle
Star Trek: SFC 2 (Empires at War)

richmlow

Hello,

I just tested my set up running Crossover 13.1.3 (just dropped) and on an XP bottle. It works fine for me, here is my minirig...

11 inch macbook OSx 10.9.2
1.6 Ghz Core 2 Duo
4 gigs ram
NVIDIA GeForce 320M 256 MB

video issues? what happens when you try to run it?

gheem

Hi all,

I'm sorry to report that SFC 2: Empires at War no longer works (with the Mac OS X 10.10).

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
OS X 10.10
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 14.0
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

I'm still trying to find a work-around which will let SFC2:EAW work with OS X 10.10 and CrossOver 14.

Richard

Hi all,

I'm sorry to report that SFC 2: Empires at War no longer works (with the Mac OS X 10.10.3).

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
OS X 10.10.3
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 14.1.1
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

Good news! I'm happy to report that SFC 2: Empires at War works (with OS X 10.11.1). When you press ESC to bypass the intro film, an error occurs. However upon hitting RETURN, the game loads up correctly.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
OS X 10.11.1
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 14.1.11
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I'm happy to report that SFC 2: Empires at War continues to work (OS X 10.11.2, Public Beta 3). When you press ESC to bypass the intro film, an error occurs. However upon hitting RETURN, the game loads up correctly.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
OS X 10.11.2. (Public Beta 3)
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 14.1.11
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I'm happy to report that SFC 2: Empires at War continues to work (OS X 10.11.2, Public Beta 4). When you press ESC to bypass the intro film, an error occurs. However upon hitting RETURN, the game loads up correctly.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
OS X 10.11.2. (Public Beta 4)
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 15.0.0 Beta 1
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I'm happy to report that SFC 2: Empires at War continues to work (OS X 10.11.6, Public Beta 1). When you press ESC to bypass the intro film, an error occurs. However upon hitting RETURN, the game loads up correctly.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
OS X 10.11.6. (Public Beta 1)
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 15.1
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I'm happy to report that SFC 2: Empires at War continues to work (macOS Sierra 10.12.1). When you press ESC to bypass the intro film, an error occurs. However upon hitting RETURN, the game loads up correctly.

Here is my setup:

Mac Mini (2.5 GHz Intel Core i5)
macOS Sierra 10.12.1
8GB RAM
AMD Radeon HD 6630M (256 MB VRAM)

CrossOver (Mac) 15.3.1
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I'm sorry to report that SFC 2: Empires at War no longer works on my platform.

Here is my setup:

Mac Pro (Late 2013)
3.7 GHz Quad-Core Intel Xeon E5
macOS Sierra 10.12.5
12GB RAM
AMD FirePro D300 (x2), 2048MB VRAM

CrossOver (Mac) 16.2
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I'm sorry to report that SFC 2: Empires at War does not work on my platform.

Here is my setup:

Mac Pro (Late 2013)
3.7 GHz Quad-Core Intel Xeon E5
macOS High Sierra 10.13.1
12GB RAM
AMD FirePro D300 (x2), 2048MB VRAM

CrossOver (Mac) 16.2.5
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow ****

Hi all,

I'm sorry to report that SFC 2: Empires at War does not work on my platform.

Here is my setup:

Mac Pro (Late 2013)
3.7 GHz Quad-Core Intel Xeon E5
macOS High Sierra 10.13.5
12GB RAM
AMD FirePro D300 (x2), 2048MB VRAM

CrossOver (Mac) 17.5
Windows XP Bottle
SFC 2: Empires at War (v. 2.0.3.6)

richmlow

Hi all,

I'm happy to report that SFC 2: Empires at War works on my platform.

Upon starting up SFC2, a dialog box will pop up and indicate "exceptional error". Click OK box and the program will run!

Here is my setup:

Mac Pro (Late 2013)
3.7 GHz Quad-Core Intel Xeon E5
macOS Mojave 10.14.3 (Public Beta 3)
12GB RAM
AMD FirePro D300 (x2), 2048MB VRAM

CrossOver (Mac) 18.1
Windows 98 Bottle
SFC 2: Empires at War (patched to Version 2.0.3.6)

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