The back-story in Joe's own words:
So...it's just a bit of GDC Magic.
I was walking by a booth at GDC Expo when two young ladies said..."Hey, You look like a Programmer...What do you do?"
I'm 58, and I took it that they were just busting on my "programmer look" (i.e. A slob with funny slogan T-shirt).
"I have a fairly successful franchise in the Casual Windows PC Download Space called Clutter,” I said.
"Ever thought about porting it to the Mac?" they questioned.
"Well...we actually have code in the framework I use for that (that some third party did about 8 years ago). But I don't really have a Mac to test with, and it seems to be cost-prohibitive to do a Mac port since I'll only get about 10% of what I earn on PC through that channel," I replied.
The CodeWeavers gals said, “Well, we don't need source code. We wrap at the .exe/dll level...why don't you leave us your card?”
Two weeks after GDC I got an email from James Ramey, the President of CodeWeavers, that basically read "I've been playing your Clutter game on a Mac, every day, for a week… and it plays great."
We briefly chatted in email, then on the phone. And instead of doing a per-month licensing, we agreed on a one-time flat fee for each game; that made sense to me.
I did the first Clutter game as a trial, and made back my money in six days on Big Fish Games. Since then, I've done all five of my Clutter games, and already made that all back, even though only the first two were released on Big Fish Games (Yet).
I now have four of the games on Big Fish Games (third one hasn't reported sales yet), and the fifth one will go up in a couple of months. I also sell all five from my own website.
So... back to GDC Magic... I tell the story of how walking by a Booth at the GDC will earn me approximately $20K this year. (For basically doing nothing, but saying "Yes" to CodeWeavers.)
Ongoing Support: We do not currently give ongoing support to the Clutter port as this does not fit the model the software follows for distribution. However, we maintain contact with the developer to address future updates to the Mac operating system and ensure ongoing functionality.
Special Features: Clutter IV required additional customization with the Mac OS window management to keep its behavior the same on all supported platforms.