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Mac Crossover games (Star wars galaxies crashing) (Wine Debug included)

Hello,

I am using a macbook pro and i am trying to use COG to run Star wars galaxies. I have had it running flawlessly for the past 4 days using the trial. It is now crashing saying it has encountered a serious problem and needs to close. This can be caused by a problem in the program or a deficiency in wine. I ran up terminal and executed it using Wine and the same thing happens and I have the debugger print out. I will post it at the bottom of the page. I was hoping to have some help to figure out what it run and how it went from running perfect to not running at all. Thank you for your help!

/opt/local/bin/wine ~/.wine/drive_c/Program\ Files/swgemu.exe
Jonathan-Rinciaris-MacBook-Pro:~ jonathanrinciari$ /opt/local/bin/wine ~/.wine/drive_c/Program\ Files/swgemu.exe
wine: Unhandled exception 0x80000003 at address 0xaa1e3f (thread 0009), starting debugger...
0x00aa1e3f: int $3
Modules:
Module Address Debug info Name (25 modules)
PE 400000- 19bf000 Export swgemu
PE 21100000-21164000 Deferred mss32
PE 401b0000-401b4000 Deferred ws2_32
PE 401f0000-401f4000 Deferred mswsock
PE 40590000-40594000 Deferred advapi32
PE 40790000-40794000 Deferred dinput8
PE 407b0000-407b4000 Deferred dinput
PE 42660000-42697000 Deferred user32
PE 427b0000-427b4000 Deferred gdi32
PE 42850000-428b2000 Deferred winmm
PE 428f0000-428f4000 Deferred ole32
PE 42a20000-42a24000 Deferred rpcrt4
PE 42ab0000-42bea000 Deferred shell32
PE 42cc0000-42cc7000 Deferred shlwapi
PE 42d30000-42d5b000 Deferred comctl32
PE 43270000-43274000 Deferred version
PE 43480000-43484000 Deferred winex11
PE 43670000-43674000 Deferred imm32
PE 436c0000-436c4000 Deferred uxtheme
PE 43870000-43874000 Deferred dbghelp
PE 438e0000-438e4000 Deferred psapi
PE 43930000-43934000 Deferred lz32
PE 61a00000-61a51000 Deferred dpvs
PE 7b810000-7b901000 Export kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\swgemu.exe
00000019 15
00000009 0 <==
0000000e services.exe
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
0000001a explorer.exe
0000001b 0
Backtrace:
=>0 0x00aa1e3f in swgemu (+0x6a1e3f) (0x0032ec74)
1 0x00aa1d90 in swgemu (+0x6a1d8f) (0x0032ec84)
2 0x00a9f958 in swgemu (+0x69f957) (0x0032ecf8)
3 0x7b829e2e in kernel32 (+0x19e2d) (0x0032f038)
4 0x013249ea in swgemu (+0xf249e9) (0x0032f054)
5 0x0131dd74 in swgemu (+0xf1dd73) (0x0032fed0)
6 0x7b84a50c in kernel32 (+0x3a50b) (0x0032fee8)
7 0x7b84c977 in kernel32 (+0x3c976) (0x0032ff28)
8 0x7bc637bc (0x0032ff48)
9 0x7bc6499a (0x0032ffc8)
10 0x7bc3d68e (0x0032ffe8)
Jonathan-Rinciaris-MacBook-Pro:~ jonathanrinciari$

Hi,

Please always search the C4 database for the game entry, before posting in
this general forum -- it avoids you posting into this, the wrong forum. The
correct forum for discussions/postings about Rift, is on the following page;

http://www.codeweavers.com/compatibility/browse/name/?app_id=23

Any further posts about SWG should be directed to the forum on the above page.

Also, a word of advice here -- if you do post to the SWG forum, do not post
debug output like you have done here. The preferred method is to grab a debug
log using the instructions of the following page;

http://www.codeweavers.com/support/wiki/SubmitTechSupportLog

Once you have the logfile, either gzip it and upload it to a free public repo
(rapidshare or the like), and post the download URL back to the forum, or else,
upload the logfile to a paste bin (pastebin.ca or such), and post back the URL
to view it -- this is because, as it stands, what you've posted here is of little
help...full logs are better.

Actually...now that I look at the output, you are NOT running CXG above - you're
using Wine pure ( /opt/local/bin/wine ), which means this is totally irrelevant =)

Cheers!

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