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Alas lib unable to open slave

Hey There,

So I am attempting to get Lego Digital Designer working under CXGames and it fails out with the following message when I run it from terminal" ```
jeff@eeetop:~/.cxgames/Lego/drive_c/Program Files/LEGO Company/LEGO Digital Designer$ /opt/cxgames/bin/wine --bottle Lego --debugmsg +seh "LDD.exe"
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave



Any suggestions? Also it is a [free download](http://ldd.lego.com/download/) if anyone else wants to take a crack at making it work I'd be much appreciated

~Jeff

Jeff91 wrote:

Hey There,

So I am attempting to get Lego Digital Designer working under Cedega
and it fails out with the following message when I run it from
terminal" ```
jeff@eeetop:~/.cxgames/Lego/drive_c/Program Files/LEGO Company/LEGO Digital Designer$ /opt/cxgames/bin/wine --bottle Lego --debugmsg +seh "LDD.exe"
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave



Any suggestions? Also it is a
[free download](http://ldd.lego.com/download/) if anyone
else wants to take a crack at making it work I'd be much appreciated

~Jeff

...Actually, this is crossover-games we're talking about here, =not= Cedega....right?!? ;D

I'm downloading the demo now...what linux distro are you running?

Cheers!

LMAO Yea... Its Crossover Games hehehe force of habbit - coming off of a 9 month Cedega subscription.

I got that error on Ubuntu 9.10 32bit - going to also give it a try on my 9.04 system when I get home.

~Jeff

Unfortunately, the demos doesn't even want to install here.
It gets to a point where it proclaims it has to do a necessary
hardware/software check which it says might take a few minutes.
but I'm sitting here typing this after waiting some 30minutes,
so I don't think it's going to get back to me ==> kill process.

From install.log ;

fixme:wininet:InternetAttemptConnect Stub
fixme:wininet:InternetAttemptConnect Stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33cf24,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33c93c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33c890,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33c95c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33c8b0,0x00000000), stub!
fixme:wininet:InternetAttemptConnect Stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (10000): STUB
err:wininet:NETCON_secure_connect couldn't verify the security of the connection, 20
fixme:win:EnumDisplayDevicesW ((null),0,0x33c4c0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33c414,0x00000000), stub!

So...ummm....ommm...hmmm....if you're using 'pulseaudio' in the distro,
that has been known to cause issues with other titles, and it's be worth
checking if stopping/removing pulseaudio and falling back to the native
alsa audio layer changes anything here....

I might let wine-1.1.31 have at it and see what it reckons...

Edit: with wine-1.1.31, by accident I started the installer with profile=win98,
and the installer did 2 things....1>complain that the windows version needed to
be at least winXP service_pack2 level, and then that my Adobe flashplayer was
out of date, and would I like to download a new one. I declined....it bailed...

Changing the profile in winecfg to winxp results in the same hung situation
experienced with COG-8.0 ....

...eventually discovered it really disliked running in windowed mode...

So I went back to COG-8.0 and rechecked with windowed mode off, and
it does install, but trying to run it results in a crash -- I get the
splash-screen and loader bar, momentary flash of GUI elements, then
it crashes and burns like as many lego blocks thrown onto a hot kiln...

Crossover's wine handles thing differently than wine-1.1.31 - between
the two traces, I've fathomed out a clue...although I don't actually
see the error msg you're seeing (which, btw, actually looks like your
alsa_layer drivers in linux are screaming blue murder, not crossover
itself as such...)

Anyhow....the one thing I spotted using COG-8.0's wine in the console,
is a small snippet which looks like thus ;

fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\Program Files\LEGO Company\LEGO Digital Designer\LDD.exe" failed with error 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\Program Files\LEGO Company\LEGO Digital Designer\LDD.exe" failed with error 0

Now, take note of the header type magic number 0x00905a4d, and look at wine-1.1.31
console chatter regarding the same thing;

fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x164f20,0x1653f0): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e710,cbPropData=40,pcbReturned=0x33e738) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x165f20,0x165e20): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e710,cbPropData=40,pcbReturned=0x33e738) GUID_NULL not implemented!
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\Program Files\LEGO Company\LEGO Digital Designer\LDD.exe" failed with error 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\Program Files\LEGO Company\LEGO Digital Designer\LDD.exe" failed with error 0
fixme:shdocvw:PersistStreamInit_InitNew (0x16a420)
fixme:shdocvw:OleObject_Advise (0x16a420)->(0x1e755fc, 0x1e75654)
fixme:shdocvw:ViewObject_SetAdvise (0x16a420)->(1 00000000 0x1e755fc)
fixme:shdocvw:ViewObject_Draw (0x16a420)->(1 -1 (nil) (nil) (nil) 0x500 0x1e7566c 0x1e7566c (nil) 00000000)
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16c0f8,0x16bff8): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e750,cbPropData=40,pcbReturned=0x33e778) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16cc80,0x16cb80): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e9f4,cbPropData=40,pcbReturned=0x33ea1c) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16d8a0,0x16d7a0): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33eabc,cbPropData=40,pcbReturned=0x33eae4) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16e4c0,0x16e3c0): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33eae4,cbPropData=40,pcbReturned=0x33eb0c) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16f0a8,0x16efa8): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e750,cbPropData=40,pcbReturned=0x33e778) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1711c0,0x1710c0): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e318,cbPropData=40,pcbReturned=0x33e340) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x171de0,0x171ce0): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e374,cbPropData=40,pcbReturned=0x33e39c) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x175310,0x175210): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e5e0,cbPropData=40,pcbReturned=0x33e608) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x175e60,0x175d60): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e55c,cbPropData=40,pcbReturned=0x33e584) GUID_NULL not implemented!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1792f8,0x1791f8): stub
fixme:dsound:DSPROPERTY_Description1 (pPropData=0x33e6a4,cbPropData=40,pcbReturned=0x33e6cc) GUID_NULL not implemented!
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\Program Files\LEGO Company\LEGO Digital Designer\LDD.exe" failed with error 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib L"C:\Program Files\LEGO Company\LEGO Digital Designer\LDD.exe" failed with error 0

So...it sort of looks like this is a bit of a problem...

Over at wineHQ AppDB, versions of this up to and including the 2.x series all seemed
to work, but nobody as yet has checked the 3.x version of LDD...

As always, if you really want this looked at, use the official support ticket
system (or send an email to info@codeweavers.com) explaining the problem, and
be sure to point back to this thread so they can get some background on things.

Cheers!

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