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Fedora 23 and FGLRX - Direct Rendering and other issues
Striker Leggette
Striker Leggette
Posted 2016-03-28 13:16
Hi,

I have installed FGLRX 15.12 per a Wordpress guide, located here:
https://bluehatrecord.wordpress.com/2016/03/25/installing-the-proprietary-amd-crimson-driver-on-fedora-23-with-linux-kernel-4-4-6-300

The entire process went smoothly, but there are a couple of issues.

1. Skyrim from Steam under Crossover fails to launch.

2. Steam for Linux reports the following error:
 (OpenGL GLX context is not using direct rendering, which may cause performance problems.
 For more information visit https://support.steampowered.com/kb_article.php?ref=9938-EYZB-7457 )

3. libGL reports:
 (libGL: screen 0 does not appear to be DRI2 capable)
 Debug: http://fpaste.org/346320/85937145/

Here's some information from my system:

 [+] cxdiag doesn't show much:
[adm0@y700m385x ~]$ /opt/cxoffice/bin/cxdiag
[MissingLibOsmesa]
"Level"="Suggest"
"Title"="Missing 32bit libOSMesa.so.6 library"
"Description"="This is needed by some games and CAD-like applications to perform off-screen rendering."

  [+] Here is a list of installed packages:
 http://paste.fedoraproject.org/346347/91889251/

Anyone have any thoughts?

Striker
Striker Leggette
Striker Leggette
Posted 2016-04-04 13:03
Since development for FGLRX is slowing down on the Linux side (and moving to AMDGPU), support for newer Kernels in Fedora is falling off.  FGLRX fails to use the 32-bit libraries for CX support.  Anything 64-bit runs fine (Phoronix test suite, Quake 4, etc.).

I have moved to OpenSUSE Leap 42.1 where library support is much more clean, and then entire installation process is very smooth.  OpenSUSE has a dedicated developer who maintains support for the driver.  See my guide here:

https://www.codeweavers.com/support/forums/general/?t=26;msg=186113

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