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Direct3D11 support in Crossover

Howdy Crossover Team,

Is there any way I could help to bring D3D11 support to Crossover?

I'm sure patches are welcome.

From what I can tell based on watching upstream commits to wine they are working hard on support. There seems to be a one-for-one feature commit with tests for that feature which is good development practice and eventually good for us end-users (by preventing regressions).

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