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Sega Model 2 Emulator

Hi,

I've installed the trial version of Crossover for Mac and I'm trying to get the Sega Model 2 Emulator (http://nebula.emulatronia.com/descargas.php) running, while I can get the emulator running in a bottle, I get the following error when I try to load a game.

The error is "Command error text:
wine: Unhandled page fault on read access to 00000000 at address 004ED090 (thread 0029), starting debugger..."

I've also created a log which has the following (these seem to be the important parts):

"output=[]
Command:
/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wineloader32on64 winewrapper.exe --new-console --workdir /Users/stewartmcwilliam/Downloads/m2emulator --start -- /Users/stewartmcwilliam/Downloads/m2emulator/emulator_multicpu.exe
001d:err:plugplay:process_IOService_Device object 0x3a03
001d:err:plugplay:process_IOService_Device Unable to create plug in interface for USB deviceobject 0x3a07
0009:fixme:exec:SHELL_execute flags ignored: 0x00000100
0025:fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
0025:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0025:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
0025:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0025:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0025:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0025:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0025:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0025:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0025:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0025:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.
0025:err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 00000000 at address 004ED090 (thread 0025), starting debugger...
0025:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 36 192" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger"

Any ideas on how I can get this working?

Thanks,
Stewart

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