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Dinkum - BepInEx - Nexus - Mods

I have downloaded BepInEx 6.0, Copied the unzipped BepInEx files in to the root folder of Dinkum. It says to launch the game, then quit the game then go to the BepInEx folder inside the root folder of Dinkum. At this point it should have created a plugin folder to add the .dll mod files. The issue I am having I believe is CrossOver is not allowing or recognizing the added BepInEx files so it is not running the script. Anyone having success adding Mods to Dinkum?

Thx
MikeM

it's been a year since this question was asked, but I thought I'd answer it for any future readers of this post.

I'm using the M2 Macbook pro, running crossover version 23.

What you have to do is:

  1. Download the unity mono x64 version of bepinex https://builds.bepinex.dev/projects/bepinex_be/572/BepInEx_UnityMono_x64_9c2b17f_6.0.0-be.572.zip
    I made a stupid mistake here of downloading BepInEx 5.4.21 even though it specifically told me on nexusmods to use version 6 :( make sure to check the requirements for your mod.
  2. Go to crossover, download steam if you haven't. Once installed, click on "Steam" under the bottles on the left. Then click on "Wine Configuration" -> "Libraries" tab -> Under "New override for library" select "winhttp" and add. Make sure it says, winhttp (native, builtin). -> Save Changes
  3. Download your mod, go to the folder where your game is installed.
    For Dinkum it should be located here: ~/Library/Application Support/CrossOver/Bottles/Steam/drive_c/Program Files (x86)/Steam/steamapps/common/Dinkum. Other games should be in a similar path.
  4. Extract the zip from step 1, copy all the files to the folder from step 3.
  5. Run the game.
    Check this location ~/Library/Application Support/CrossOver/Bottles/Steam/drive_c/Program Files (x86)/Steam/steamapps/common/Dinkum/BepInEx. Initially there's only the "core" folder. You should see more after running the game. If you are not then you are doing something wrong.
  6. Stop the game and download your mod, copy the .dll file to
    ~/Library/Application Support/CrossOver/Bottles/Steam/drive_c/Program Files (x86)/Steam/steamapps/common/Dinkum/BepInEx/plugins
  7. Run the game, and go to ~/Library/Application Support/CrossOver/Bottles/Steam/drive_c/Program Files (x86)/Steam/steamapps/common/Dinkum/BepInEx/config
    You should see the corresponding .cfg file being generated for your mod, provided that your mod is supposed to have one. The rest of it is the same as windows, so you can follow instructions on nexusmods or bepinex's websites.

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