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Grand Theft Auto V - Keyboard freezing bug and Wine fix

I am attempting to play GTA V via CrossOver on M1 Mac.

I believe I am experiencing an issue where when loading Story Mode, pressing any key will cause a 4 second lag, which goes back to normal until any other keyboard key is pressed. Keyboard works fine in the menu.

I believe this issue is identical to the one described here: https://bugs.winehq.org/show_bug.cgi?id=43102
Within this thread there is a fix relating to keyboard.c fine as part of Wine: https://bugs.winehq.org/attachment.cgi?id=58475&action=diff

Is there a way of integrating this fix (even if it is just for this bottle/game) into CrossOver?

As I understand it, it disables the keys VK_LEMNU and VK_RETURN

Hi there,

This patch was removed from wine-staging because it broke other games, so we won't be applying it to CrossOver either.

Best,
Meredith

Hi,

I thought to build the dinput.dll with the patch and resolve this bug manually on any bottle we wish.

I ended up building whole crossover from source code on a Mac Machine. The compiled version generated dinput and some other dlls with .dll.so extension.

How can we get the .dll extension for all dlls?

P.S.:This is my second day with crossover/wine, so please don't mind if it is a silly question.

Thanks,
Anshuman Stutya
Github Repo

Currently dinput is in two parts, the stub dinput.dll and the Unix dinput.dll.so.

You can’t replace the files within CrossOver without breaking the code-signing/notarization.

Technically you can compile some wine dlls are pure PE binaries but I’m not sure how that would work out for dinput in particular, I’d considered doing this but was advised to not waste me time.

1

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