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I'm trying to build CrossOver Wine with vkd3d for DX12 backend

I built vkd3d with MoltenVK in CrossOver sources, and I just tried to build CrossOver Wine with vkd3d I built. stuck with dlls/d3d12/d3d12_main.c with errors "
error: assigning to 'const char const __storage32' from 'const __storage32 char *const
__storage32 [2]' discards qualifiers in nested pointer types
[-Werror,-Wincompatible-pointer-types-discards-qualifiers]
optional_extensions_info.extensions = optional_instance_extensions;
"
How can I fix this casting error?

That more technical support so better to open a technical support ticket so you’ll be able to get assistance.

To be honestly WineD3D Vulkan isn’t that useful on macOS, DXVK-macOS usually offers much better performance overall so skipping it isn’t really a major issue.

Edit;
VKD3D on macOS is only used for its shader compiler for WineD3D Vulkan backend, you won’t be running any DX12 titles.

1

Thank you for the reply.
Dxvk supports only to DX11, then does CrossOver have any plan to support DX12?

Yong Ha Kim wrote:

Thank you for the reply.
Dxvk supports only to DX11, then does CrossOver have any plan to support DX12?

The problem with DX12 on macOS is Metal is missing API required features

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