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Setting Graphics Backend Per Game within the same bottle.

I have one bottle set up, and would prefer not to make multiples (Each additional steam instance seems to increase my chances of being logged out, which is annoying).

Is it possible for me to launch specific games with specific graphics backends? Specifically I'd like to launch Nier Automata with the DXVK Backend disabled, but keep it on for other apps.

Thanks!

Hi Stephen,

No, all settings all bottle-wide, so we can't have per-game settings there.

Best,
Meredith

Meredith Johnson wrote:

Hi Stephen,

No, all settings all bottle-wide, so we can't have per-game settings
there.

Best,
Meredith

That’s not entirely true but it’s not user friendly to setup.

Open winecfg add the game exe, select exe and add overrides for that exe forcing builtin d3d/dxgi dlls.

Dean Greer wrote:

Meredith Johnson wrote:

Hi Stephen,

No, all settings all bottle-wide, so we can't have per-game
settings
there.

Best,
Meredith

That’s not entirely true but it’s not user friendly to setup.

Open winecfg add the game exe, select exe and add overrides for that
exe forcing builtin d3d/dxgi dlls.

@Dean aka Gcenx Your way is better honestly, but there’s also another way. If you root around in the CrossOver.app folders you can find a dxvk folder. Copy those files to the same folder as your game executable, and the game will prefer to use those d3d*.dll and dxgi.dll files. This can create a problem though if you later upgrade CrossOver and it uses a newer version of DXVK.

Eric Volker wrote:

Dean Greer wrote:

Meredith Johnson wrote:

Hi Stephen,

No, all settings all bottle-wide, so we can't have per-game
settings
there.

Best,
Meredith

That’s not entirely true but it’s not user friendly to setup.

Open winecfg add the game exe, select exe and add overrides for
that
exe forcing builtin d3d/dxgi dlls.

@Dean aka Gcenx Your way is better honestly, but there’s also
another way. If you root around in the CrossOver.app folders you can
find a dxvk folder. Copy those files to the same folder as your game
executable, and the game will prefer to use those d3d*.dll and
dxgi.dll files. This can create a problem though if you later
upgrade CrossOver and it uses a newer version of DXVK.

That method isn’t worth the hassle as you’ve noted and why I’d never mentioned it. There another fun way to workaround the DXVK dlls getting bumped but it just becomes more of a hassle.

The only time to place the DXVK dlls into the games directory is if your using a third-party build.

If only wine would play nice with the Vulkan loader we’d be able to force an external copy of MoltenVK.

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