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Spooky's House of Jump Scares - No Sound after starting game

Hello all!

I was wondering if anyone could give me any advice on getting this interesting game to run with full sound for me. It's called Spooky's House of Jump Scares and you can find it free here: Spooky's House of Jump Scares. I saw a couple of YouTubers play it and I wanted to give it a shot since I've had great luck running a lot of Windows only games through crossover. My main problem (other then the obvious visual glitches that appear on the top and bottom of the screen) is that once you get into the main game there doesn't appear to be any sound. It starts up with sound just fine and on the menu theres sound but has soon as you hit that new game button, poof, no sound to be heard. I have created a log with the first couple of lines at the end of this post.
The full log if needed can be found here: Full Log
Also I'm running Mac OS X 10.10.1 on a mid 2012 Macbook Pro with retina display and Crossover 14.0.3
Any help would be appreciated :) if not oh well at least I tried. Also the game uses DirectPlay if that is of any importance however, there was still no sound after installing DirectX.

-- Justin


** Sun Jan 25 21:14:08 2015
Starting '/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wineloader' 'winewrapper.exe' '--new-console' '--workdir' '/Users/justin/Library/Application Support/CrossOver/Bottles/Spookys House of Jump Scares/drive_c/Spooky's House of Jump Scares' '--start' '--'
'/Users/justin/Library/Application Support/CrossOver/Bottles/Spookys House of Jump Scares/drive_c/Spooky's House of Jump Scares/SPOOKY_1.2.exe'

fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dwmapi:DwmIsCompositionEnabled 0x58d554
err:dmloader:IDirectMusicLoaderImpl_SetObject : could not attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x173618, 0x0, 0x0, 0x10080, 8, 64, 3f, 0x0): to check
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x1d0cd4,0)
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x173618, dmusic = 0x0, dsound = 0x1d0cd4, hwnd = 0x10080)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x173618)->(8, 64, 0, 0x1737e4): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x1fcdf8, 0): stub
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x173618)->(8, 64, -1, 0x5a398d4): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x1fcec0, -1): stub
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x1fe220, 0x1fe188): loading not implemented yet (only descriptor is loaded)
fixme:dmime:IDirectMusicSegment8Impl_SetParam (0x1fddc0, GUID_IgnoreBankSelectForGM, -1, 0, 0, 0x0): stub
fixme:dmime:IDirectMusicSegment8Impl_Download (0x1fddc0, 0x173618): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_SetVolume (0x1fcec0, 0, 0): stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x1fcec0, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x33fc1c): stub

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