I am trying to run Valkyria Chronicles, It worked for me in previous versions. This seems to be the last thing listed in the crash log before it silently crashes when loading the game with Steam already running.
0153:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
0157:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0153:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
015a:fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
015a:fixme:ver:GetCurrentPackageId (0x32edbc 0x0): stub
015c:fixme:process:ProcessIdToSessionId Unsupported for other processes.
015c:fixme:ver:GetCurrentPackageId (0x32fd04 0x0): stub
Before that, all I see is the system info, the call to start, and variations of this repeated 35 times:
0153:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x16bea0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
```'
As for where in the game it crashed, it was at the loading screen but I believe it finished loading and was starting the opening video. I think that is the case because if I start it without Steam loaded I see this repeated several times and wine starting the debugger right after:
0187:fixme:seh:RtlCaptureStackBackTrace (0, 250, 0x32f210, 0x0) stub!
2019-12-10 17:34:11.910 wine32on64-preloader[5756:14174786] INFO: IF YOU CAN READ THIS, YOUR PROGRAM IS ABOUT TO BREAK!
Either you or somebody else is using FAudio_CommitChanges,
when they should be using FAudio_CommitOperationSet instead.
MacOS Catalina
iMac (Retina 5K, 27-inch, Late 2015)
4 GHz Quad-Core Intel Core i7
64GB RAM