I'm just trying Crossover for running games through Steam on a Mac M1.
Installing was straight forward but I needed to remove a couple of games from my native Steam to make space. However, after doing this I don't see any difference in the amount of space available under Crossover (it's as though this disk space is still being used).
Deleting more than necessary.
Nothing has worked. I'm aware that I need to empty trash and my Storage overview under "About this Mac" reports more than enough free space.
Posted 2021-07-12 14:57
· edited by Daniel Seddon on 2021-07-12 14:58
We hear reports similar to this every once in a while, and these mismatches between what Steam is reporting and what your Mac is reporting tend to be temporary. I'd recommend checking to see if you have a Steam client update available and rebooting your Mac. If the issue persists, please submit a ticket.
We hear reports similar to this every once in a while, and these
mismatches between what Steam is reporting and what your Mac is
reporting tend to be temporary. I'd recommend checking to see if you
have a Steam client update available and rebooting your Mac. If the
issue persists, please submit a ticket.
The problem is how macOS deals with free space, it allocates space as purgeable but wine is unable to detect this causing issues with detected free space.
This is commonly associated with the local time machine images that are saved on the macOS drive unless disabled.
Posted 2021-07-12 15:25
· edited by Dean aka Gcenx on 2021-07-12 15:49
Please Note: This Forum is for non-application specific questions relating to installation/configuration of CrossOver. All application-specific posts to this Forum will be moved to their appropriate Compatibility Center Forum.
CrossOver Forums: the place to discuss running Windows applications on Mac and Linux
We're rebels. We're misfits. But mostly, we're software liberators. And we're very, very good at what we do. We have to be. Lots of developers work with open source, but only a tiny fraction of those are good enough to get software that was designed for one platform to work on another one. We invented CrossOver software - a unique approach to cross-platform compatibility that does not require dual-boot or another OS license. We launched PortJump to help app and game developers broaden their market beyond Windows® users. And we launched ExecMode to help organizations solve really ugly technical challenges.