I'm having a look at the nightly builds a lot recently, I'd like to know if there's a changelog for those builds, just to see what I could test.
2022 nightly builds have now steam big picture working! good job!
fonts and gamepad support aren't there yet, nonetheless, it's nice to see that working now!
On the other hand now elite dangerous is broken, it freezes at the title video (it happens while there's a resolution switch), the process keeps going, so not sure if it could be moltenvk or dxvk stopping rendering.
There are some other games not working but I'm still investigating if it's because of the nightly build.
I haven't tried many other titles but if you will please let me know and I'll give you more feedback possibly with some logs attached.
Thanks for making progress with crossover!
Yes, we are currently entertaining the possibility of providing change logs for nightly builds. That said, please keep in mind the disclaimer that can be found on the nightly build download page:
"Please do NOT post test results or feedback of any kind about the nightly builds in the public forums. The nightly builds are provided only so you can test a bug you reported in a previous build. If you want to report NEW issues, please use the stable build, or a beta build during the beta testing cycle."
Even if we provide change logs, the nightly builds will continue to be highly unstable and likely full of bugs. If you do post about nightly build issues in the forums, on Discord or submit a ticket, please be advised that CodeWeavers staff will not be providing responses or filing bugs until we reach beta (at which point, the only acceptable place for feedback will be beta reports, not forums, Discord or tickets).
Please Note: This Forum is for non-application specific questions relating to installation/configuration of CrossOver. All application-specific posts to this Forum will be moved to their appropriate Compatibility Center Forum.
CrossOver Forums: the place to discuss running Windows applications on Mac and Linux
We're rebels. We're misfits. But mostly, we're software liberators. And we're very, very good at what we do. We have to be. Lots of developers work with open source, but only a tiny fraction of those are good enough to get software that was designed for one platform to work on another one. We invented CrossOver software - a unique approach to cross-platform compatibility that does not require dual-boot or another OS license. We launched PortJump to help app and game developers broaden their market beyond Windows® users. And we launched ExecMode to help organizations solve really ugly technical challenges.