I tried to play Deep Rock Galactic (via Steam) on my M1 MacBook Air with CrossOver 20.0.4. After enabling DXVK and setting FSD-Win64-Shipping.exe to use »native« versions of d3d11.dll and dxgi.dll I was able to launch the game and move around with more than ~1 FPS, and use the settings menu properly.
However, everything is really dark. There appears to be a lighting source missing (?). I turned the Gamma value all the way up to be able to see anything at all. See screenshots, I don't really know how to describe it.
Does anybody have any idea as to how this could be resolved? The logs appear not to contain anything out of the ordinary, I've attached them here.
I would be interested in helping to debug this, but I don't really know where to start. If anybody has any pointers, I'll be happy to try it out.
For completeness's sake, I also contacted CodeWeavers Support regarding this, but I thought maybe somebody from the community has a good idea as well :)
If you say development work, do you mean CodeWeavers will fix it, or do you mean the game's publisher should update it? The latter is probably not going to work, I remember them saying publicly that they will not support macOS.
Chip, the person that responded to you on DXVK's GitHub is actually one of our developers :) A fix could come from a lot of places, depending on what the root cause of the bug is. We might be able to make it work with our version of DXVK, we might instead get the game to work with our Vulkan WineD3D backend that will be introduced with CrossOver 21, or it could be the problem is a deficiency in Metal, in which case we would report it to Apple. We would not expect the developer to do anything to help us run the game.
The latter is probably not going to work, I remember them saying publicly that they will not support macOS.
The reason upstream DXVK doesn’t support macOS is that MoltenVK doesn’t provide all the required Vulkan extensions.
That’s ignoring the usual anti macOS sentiment in the Linux world but for DXVK this wasn’t really the case.
The reason winetricks doesn’t contain a verb for installing “macOS DXVK” is to avoid the upstream project getting spammed.
The above is ignoring how busy the macOS CodeWeavers employees always are I hate needing to reach out to them, but there’s really not an option sometimes as outside of CodeWeavers almost nobody really builds wine for macOS bar a couple of us sigh…
Please Note: This Forum is for non-application specific questions relating to installation/configuration of CrossOver. All application-specific posts to this Forum will be moved to their appropriate Compatibility Center Forum.
CrossOver Forums: the place to discuss running Windows applications on Mac and Linux
We're rebels. We're misfits. But mostly, we're software liberators. And we're very, very good at what we do. We have to be. Lots of developers work with open source, but only a tiny fraction of those are good enough to get software that was designed for one platform to work on another one. We invented CrossOver software - a unique approach to cross-platform compatibility that does not require dual-boot or another OS license. We launched PortJump to help app and game developers broaden their market beyond Windows® users. And we launched ExecMode to help organizations solve really ugly technical challenges.