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JRPG: Ni no Kuni II cannot launch

I use CrossOver 21 at Mac M1.
the game cannot launch with DXVK enable.
but the game can run without DXVK.
weird..., I think few bugs at the DXVK of CrossOver 21 for the game...

It's my running partial logs.
I think cannot launch with DXVK is due to the error ([mvk-error] VK_ERROR_FEATURE_NOT_PRESENT) ?


00b0:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x80bdb50, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x31f2a0, modes 0x0 partial stub!
00b0:fixme:win:WINNLSEnableIME hwnd 0000000000010058 enable 0: stub!
00b0:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x80f3fb0, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x31f7b0, modes 0x0 partial stub!
00b0:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x80f3fb0, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x31f7b0, modes 0x31f620 partial stub!
[mvk-info] Created 2 swapchain images with initial size (1280, 800).
00b0:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x80f5f50, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x31f710, modes 0x0 partial stub!
00b0:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x80f5f50, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x31f710, modes 0x0 partial stub!
00b0:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x80f5f50, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x31f710, modes 0x31f580 partial stub!
0144:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0144:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0144:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
[mvk-info] Created 3 swapchain images with initial size (1280, 800).
[mvk-error] VK_ERROR_FEATURE_NOT_PRESENT: vkCreateImageView(): 2D views on 3D images can only be used as color attachments.
wine: Unhandled exception 0x20474343 in thread 130 at address 000000007B01126E (thread 0130), starting debugger...
0198:fixme:font:opentype_enum_font_names handle name format 1
0198:fixme:font:opentype_enum_font_names handle name format 1
0198:fixme:font:opentype_enum_font_names handle name format 1

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