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Crossover fails to compile graphics for Factorio

Running other applications works, I'm actually able to run more than I used to since the newest update, but for some reason Factorio fails to compile graphics.

 0.001 2022-09-17 11:41:37; Factorio 1.1.69 (build 60061, win64, full)
   0.001 Operating system: Windows 10 (version 1903) 
   0.001 Program arguments: "C:\users\crossover\Desktop\Factorio.v1.1.69\Factorio.v1.1.69\bin\x64\factorio.exe" 
   0.001 Read data path: C:/users/crossover/Desktop/Factorio.v1.1.69/Factorio.v1.1.69/data
   0.001 Write data path: C:/users/crossover/Desktop/Factorio.v1.1.69/Factorio.v1.1.69 [20699/476802MB]
   0.001 Binaries path: C:/users/crossover/Desktop/Factorio.v1.1.69/Factorio.v1.1.69/bin
   0.015 System info: [CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 12 cores, RAM: 10518/16383 MB, page: 11585/18432 MB, virtual: 60/134217727 MB, extended virtual: 0 MB]
   0.015 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.669 Available displays: 1
   0.669  [0]: \\.\DISPLAY1 - AMD Radeon Pro 5300M {0x05, [0,0], 1792x1120, 32bit, 59Hz}
   1.049 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   1.619 Initialised Direct3D[0]: Radeon RX 5500M; id: 1002-7340; driver: aticfx32.dll 26.16.15002.61@ 26.21.15002.61
   1.619   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   1.619   [Local Video Memory] Budget: 4080MB, CurrentUsage: 0MB, Reservation: 0/2040MB
   1.619   [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
   1.619   Tiled resources: Not supported
   1.619   BGR 565 Supported: No
   1.619 D3D11_ERROR: IDXGIDevice1::GetGPUThreadPriority failed in GraphicsInterfaceDX11::setupMaximumFrameLatency on line 880. Error [0x80004001] - E_NOTIMPL
   1.619   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.620 Graphics settings preset: very-high
   1.620   Dedicated video memory size 4080 MB
   1.620 D3D11_ERROR: D3DCompile failed in GraphicsInterfaceDX11::setupShadersForPipelineState::<lambda_9f25262b56ce70dd7838087ac7ecae21>::()::<lambda_6787d128dbfc2b259f93ea6325c57683>::operator () on line 2277. Error [0x80004005] - E_FAIL
   1.620 Info GraphicsInterfaceDX11.cpp:2278: Failed to compile shader __core__/graphics/shaders/sprite.vsh as vs_4_0: __core__/graphics/shaders/sprite.vsh:3:48: E5000: syntax error, unexpected '(', expecting ';' or ','

   1.752 Error Util.cpp:83: Failed to compile shader __core__/graphics/shaders/sprite.vsh as vs_4_0: __core__/graphics/shaders/sprite.vsh:3:48: E5000: syntax error, unexpected '(', expecting ';' or ','

 123.041 Goodbye

Here is the output from factorio-previous.log

The second to last line is what pops up in a window for me when the application crashes.

doesn't work for me either

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