Fallout 3: Game of the Year Edition

This is a community forum and not official technical support. — If you need official support: Contact Us

The following comments are owned by whoever posted them. We are not responsible for them in any way.

Reply to Thread Back to Threads

Fallout 3 current issues - CrossOver 15.2.0
Posted 2016-09-09 19:29
Continuing on from my previous thread, these are the current issues I have encountered with Fallout 3.

- Music playback on the Pip-Boy radio doesn't work properly

- The "Transparency Multisampling" option doesn't work:

Scene 1 (Windows) - http://i.imgur.com/ngmwrM9.jpg
Scene 1 (Windows, TM off) - http://i.imgur.com/0dqjhD1.jpg
Scene 1 (CrossOver) - http://i.imgur.com/GtqQ7wt.jpg

Scene 2 (Windows) - http://i.imgur.com/4g3YZKo.jpg
Scene 2 (Windows, TM off) - http://i.imgur.com/NVKQOaF.jpg
Scene 2 (CrossOver) - http://i.imgur.com/2u4XEri.jpg

Scene 3 (Windows) - http://i.imgur.com/jW4kbqp.jpg
Scene 3 (Windows, TM off) - http://i.imgur.com/5uj4g8R.jpg
Scene 3 (CrossOver) - http://i.imgur.com/4Vpt7A5.jpg

- Many objects don't fade in to their higher detail versions gracefully as you approach, instead popping in suddenly.

- Having anti-aliasing enabled causes some problems. First issue is that after a while the HUD & certain effects disappear when facing certain directions:

Now you see the HUD- http://i.imgur.com/SO4mPpX.png
Now you don't- http://i.imgur.com/WuFWpcK.png

This issue appears to be greatly exacerbated by higher resolutions and AA settings (tested at 1920x1200 with 8x AA).

- The other issue caused by anti-aliasing is that every so often white (and sometimes black) blobs/squares appear in apparently random areas during gameplay. It looks like there are "seams" in the geometry where this happens. I managed to create several saves demonstrating this issue in several places (one of which also reliably and very quickly shows off the disappearing HUD/effects issue if you move a short distance from the save position and fire off a few mini-nukes) which I can provide if needed.

Example: http://i.imgur.com/tCLqrFQ.jpg

I have tested these in regular Wine and Wine Staging as well as CrossOver. These issues all occur in regular Wine as well, except for the Pip-Boy radio bug which appears fixed in Wine Staging (tested up to 1.9.17- the game does not run at all in Wine and Wine Staging 1.9.18; it just crashes instantly).

FO3 was installed into a fresh bottle/prefix, with GFWL disabled (as that causes an instant crash for me even running natively on Windows) and some recommended .ini tweaks applied to improve game stability. I tried various Wine Direct3D settings and libraries to see if any of the issues could be rectified but nothing made any difference. CSMT and virtual desktop enabled/disabled also makes no difference.

System specs:

Linux Mint 18 Cinnamon 64-bit with kernel 4.4.0-36
i7-2600k @ 4.4GHz, 16GB RAM
Nvidia GTX 750Ti with proprietary drivers 370.28

(At the request of many others I tried submitting reports to WineHQ, but they're not interested because I use PlayOnLinux to assist with testing as it allows quick access to various settings & rapid swapping between Wine versions etc. A bit stupid IMO but oh well...)
Posted 2016-12-22 11:05
I have re-tested with Wine & Wine Staging and CrossOver 16.

In Wine and Wine Staging 2.0-rc2 the instant crash on launching the game can now be resolved by installing quartz, however music playback on the Pip-Boy radio is now very heavily distorted in both Wine and Wine Staging. I have attempted to resolve this by installing various related libraries, but nothing has helped so far.

In CrossOver 16 installing DirectX 9 for Pre-XP games is now required to get it running - the Pip-Boy radio playback works now, and without the distortion issue present in Wine/Wine Staging. If that is not installed then there is no music in the main menu and the game crashes as soon as you try to do anything - start new game, load save game, quit etc.

All of the other issues remain unchanged.
Posted 2017-01-22 11:29
As of Wine 2.0-rc6 the game no longer crashes when using the builtin quartz.dll; Pip-Boy radio playback is still broken as before though. Will re-test with 2.0-rc6 staging when that becomes available
Posted 2017-01-26 07:29
With Wine Staging 2.0-rc6 and Wine Staging 2.0 the crash is fixed & Pip-Boy radio is working again. The other issues still remain, though.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

Please Wait...