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Last week, I was working on a crash bug in a game running in Proton. About 90% of the time, the game would crash at some random point during the publisher logo screens. Rarely, it would succeed and get to the game’s main menu. That kind of…

It's been an exciting twelve months here at CodeWeavers. One year ago, Valve publicly announced and launched the product we had been developing together privately for over two years. This is Proton, an enhancement to their Steam Play initiative.…

On Tuesday (March 26, 2019), Valve released Proton 4.2, a new update to their Steam Play compatibility layer based on Wine 4.2. The previous major version of Proton was based on Wine 3.16. As with CodeWeavers's own projects, the strong preference…

About This Guide This is a series of guides intended to introduce software developers to the Wine ecosystem. It will cover what Wine is, how to use Wine, how to debug Wine, how to fix Wine, and what to do with your fix once you've made it. Part 1…

About This Guide This is a series of guides intended to introduce software developers to the Wine ecosystem. It will cover what Wine is, how to use Wine, how to debug Wine, how to fix Wine, and what to do with your fix once you've made it. Part 1…

About This Guide This is a series of guides intended to introduce software developers to the Wine ecosystem. It will cover what Wine is, how to use Wine, how to debug Wine, how to fix Wine, and what to do with your fix once you've made it. Part 1…

About This Guide This is a series of guides intended to introduce software developers to the Wine ecosystem. It will cover what Wine is, how to use Wine, how to debug Wine, how to fix Wine, and what to do with your fix once you've made it. Part 1…

About This Guide This is a series of guides intended to introduce software developers to the Wine ecosystem. It will cover what Wine is, how to use Wine, how to debug Wine, how to fix Wine, and what to do with your fix once you've made it. Part 1…

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