Don`t you hate the gold or sillver medals awarded to a game but can`t make it working for you? I did in the first place.
What i miss, is the userfriendly manual to make the game`s work. I see some hints by most game`s in the compatibility centre`s but not the userfriendly manual to make the game actually work for a new customer/user.
Now i want to be different in this, and in the games i advocate i want to be someone who can actually help (especially new users) to show easy, step by step, to make things/games work on the MAC.
Crossover rocks, so let make everyone who uses a MAC (or Linux) show this.
Below the projects i am working on, besides testing/ranking/submitting lose games.
- Myst series Status: to do Myst 1, the rest is done
- C&C series (Except Red alert 3); Status: Done
- Prince of Persia; Status: 2 thrones = done, the rest to do
- Sims Series; Status: to Do <wont work wait till next version Crossover Games>
- Fifa series 2008 & 2009 Status: Done 2008 works, 2009 gives graphic driver problem.
- Tombraider series; Status: Tombraider 2, Legends and universary works, the rest to do
- Metal Gear 1+ 2; Status: <doenst work wait for next version Crossover Games>
- Settlers serie; Status: Settlers 4 works heiritage of kings, Settlers 1 and 2 runs via dosbox, rest to do
- Battlefield series; Status: Battlefield 1942, Battlefield 2 works, Battlefield Heroes doen`t <wait for next version Crossover Games>
- Call of duty series; Status: Call of duty + United offensive works, Also call of duty 2 rest to do.
- Medal of Honor Series; Status: All work accept MOH Airborne, theres a mouse issue there.
We're rebels. We're misfits. But mostly, we're software liberators. And we're very, very good at what we do. We have to be. Lots of developers work with open source, but only a tiny fraction of those are good enough to get software that was designed for one platform to work on another one. We invented CrossOver software - a unique approach to cross-platform compatibility that does not require dual-boot or another OS license. We launched PortJump to help app and game developers broaden their market beyond Windows® users. And we launched ExecMode to help organizations solve really ugly technical challenges.